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	<title>集智百科 - 复杂系统|人工智能|复杂科学|复杂网络|自组织 - 用户贡献 [zh-cn]</title>
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	<updated>2026-11-06T05:47:15Z</updated>
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		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8982</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8982"/>
		<updated>2020-05-19T09:16:31Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态，且状态更新的规则不同。&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==类比==&lt;br /&gt;
&lt;br /&gt;
可以清楚地看到该规则同大脑神经元规则之间的类比：&lt;br /&gt;
* 存活-去极化：神经元受到刺激，发放了一个脉冲。&lt;br /&gt;
* 死亡-超极化：神经元进入不应期，在该阶段即使接受刺激也不发放脉冲。&lt;br /&gt;
* 等待-恢复静息电位：不应期后恢复静息电位，又可以重新对刺激进行反应。&lt;br /&gt;
&lt;br /&gt;
然而，同布莱恩大脑不同：&lt;br /&gt;
* 大脑中的神经之间传递的信息是非线性的，是否发放脉冲同 突触间的连接强度、信息编码规则等有关系，而不只是两个相邻细胞输入刺激就发放脉冲。&lt;br /&gt;
* 大脑中的一个神经元，可以从数千个神经元接收信息，再向数千个神经元发放信息；人脑中神经元突触数量约在10^14一10^15(百万亿~千万亿)之间。因此大脑处理信息的过程要复杂得多得多。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8981</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8981"/>
		<updated>2020-05-19T09:15:16Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态，且状态更新的规则不同。&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==类比==&lt;br /&gt;
&lt;br /&gt;
可以清楚地看到该规则同大脑神经元规则之间的类比：&lt;br /&gt;
* 存活-去极化：神经元受到刺激，发放了一个脉冲。&lt;br /&gt;
* 死亡-超极化：神经元进入不应期，在该阶段即使接受刺激也不发放脉冲。&lt;br /&gt;
* 等待-恢复静息电位：不应期后恢复静息电位，又可以重新对刺激进行反应。&lt;br /&gt;
&lt;br /&gt;
然而，同布莱恩大脑不同：&lt;br /&gt;
* 大脑中的神经之间传递的信息是非线性的，是否发放脉冲同 突触间的连接强度、信息编码规则等有关系，而不只是两个相邻细胞输入刺激就发放脉冲。&lt;br /&gt;
* 大脑中的一个神经元，可以从数千个神经元接收信息，再向数千个神经元发放信息；人脑中神经元突触数量约在1014一1015(百万亿~千万亿)之间。因此真实大脑处理信息的过程要复杂得多得多。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8980</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8980"/>
		<updated>2020-05-19T09:14:25Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态，且状态更新的规则不同。&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==类比==&lt;br /&gt;
&lt;br /&gt;
可以清楚地看到该规则同大脑神经元规则之间的类比：&lt;br /&gt;
* 存活-去极化：神经元受到刺激，发放了一个脉冲。&lt;br /&gt;
* 死亡-超极化：神经元进入不应期，在该阶段即使接受刺激也不发放脉冲。&lt;br /&gt;
* 等待-恢复静息电位：不应期后恢复静息电位，又可以重新对刺激进行反应&lt;br /&gt;
&lt;br /&gt;
然而，同布莱恩大脑不同：&lt;br /&gt;
* 大脑中的神经之间传递的信息是非线性的，是否发放脉冲同 突触间的连接强度、信息编码规则等有关系，而不只是两个相邻细胞输入刺激就发放脉冲。&lt;br /&gt;
* 大脑中的一个神经元，可以从数千个神经元接收信息，再向数千个神经元发放信息；人脑中神经元突触数量约在1014一1015(百万亿~千万亿)之间。&lt;br /&gt;
&lt;br /&gt;
因此真实大脑处理信息的过程要复杂得多得多。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8979</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8979"/>
		<updated>2020-05-19T09:13:40Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态，且状态更新的规则不同。&lt;br /&gt;
&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==类比==&lt;br /&gt;
&lt;br /&gt;
可以清楚地看到该规则同大脑神经元规则之间的类比：&lt;br /&gt;
* 存活-去极化：神经元受到刺激，发放了一个脉冲。&lt;br /&gt;
* 死亡-超极化：神经元进入不应期，在该阶段即使接受刺激也不发放脉冲。&lt;br /&gt;
* 等待-恢复静息电位：不应期后恢复静息电位，又可以重新对刺激进行反应&lt;br /&gt;
&lt;br /&gt;
然而，同布莱恩大脑不同：&lt;br /&gt;
* 大脑中的神经之间传递的信息是非线性的，是否发放脉冲同 突触间的连接强度、信息编码规则等有关系，而不只是两个相邻细胞输入刺激就发放脉冲。&lt;br /&gt;
* 大脑中的一个神经元，可以从数千个神经元接收信息，再向数千个神经元发放信息；人脑中神经元突触数量约在1014一1015(百万亿~千万亿)之间。&lt;br /&gt;
&lt;br /&gt;
因此真实大脑处理信息的过程要复杂得多得多。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8978</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8978"/>
		<updated>2020-05-19T08:59:18Z</updated>

		<summary type="html">&lt;p&gt;Lee：/* 规则 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态，且状态更新的规则不同。&lt;br /&gt;
&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8977</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8977"/>
		<updated>2020-05-19T08:58:01Z</updated>

		<summary type="html">&lt;p&gt;Lee：/* 规则 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态。&lt;br /&gt;
&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8976</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8976"/>
		<updated>2020-05-19T08:56:27Z</updated>

		<summary type="html">&lt;p&gt;Lee：/* 规则 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，且状态受到周围的8个邻域细胞的影响，这八个细胞是水平、垂直或对角线相邻的细胞。&lt;br /&gt;
&lt;br /&gt;
同[[康威生命游戏]]的主要区别在于，生命游戏的细胞只有两种状态，而布莱恩大脑中有三种状态。&lt;br /&gt;
&lt;br /&gt;
每个时间步中发生的变化如下：&lt;br /&gt;
* 存活（on）：在等待状态的细胞，其8个邻域细胞中的两个细胞处于存活状态时，该细胞存活。&lt;br /&gt;
* 死亡（dying）：所有存活的细胞，在下一个时间步中都会死亡。&lt;br /&gt;
* 等待（off）：所有死亡的细胞，在下一个时间步中都会变成等待。&lt;br /&gt;
&lt;br /&gt;
可以清楚地看到该规则同大脑神经元规则之间的类比：&lt;br /&gt;
* 存活-去极化：神经元受到刺激，发放了一个脉冲。&lt;br /&gt;
* 死亡-超极化：神经元进入不应期，在该阶段即使接受刺激也不发放脉冲。&lt;br /&gt;
* 等待-恢复静息电位：不应期后恢复静息电位，又可以重新对刺激进行反应。&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8968</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8968"/>
		<updated>2020-05-19T08:26:09Z</updated>

		<summary type="html">&lt;p&gt;Lee：/* 介绍 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，类比大脑，可以把细胞现象成是神经元，三种状态对应的是：开（刺激）、关（关闭但是准备好刺激）、死（刺激但是没有反应），同时该细胞受周围8个细胞的影响，从而发生演化。&lt;br /&gt;
&lt;br /&gt;
每个时间间隔，如果一个细胞处于关闭状态，但恰好它的两个邻居处于打开状态，则该细胞会打开。所有处于“ 开”状态的细胞都会进入“死”状态，该状态在邻居计数中不算作“ 开”细胞，并阻止细胞在此处生长。处于&amp;quot;死&amp;quot;状态的细胞将进入&amp;quot;关&amp;quot;状态。&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
在每个时间步骤中，一个细胞如果关闭就会打开，但是只有两个相邻的细胞打开，就像 Seeds 的出生规则一样。所有处于“打开”状态的细胞都进入“死亡”状态，这种状态在相邻细胞计数中不被算作“打开”细胞，并阻止任何细胞在那里出生。处于死亡状态的细胞进入关闭状态。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8966</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8966"/>
		<updated>2020-05-19T08:25:18Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==介绍==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
其特点在于，规则模拟了大脑神经元之间的信息传递规则。&lt;br /&gt;
&lt;br /&gt;
==规则==&lt;br /&gt;
&lt;br /&gt;
Brain’s Brain在一个无限的二维细胞网格上运行，每个细胞处于3种状态，类比大脑，可以把细胞现象成是神经元，三种状态对应的是：开（刺激）、关（关闭但是准备好刺激）、死（刺激但是没有反应），同时该细胞受周围8个细胞的影响，从而发生演化。&lt;br /&gt;
&lt;br /&gt;
每个时间间隔，如果一个细胞处于关闭状态，但恰好它的两个邻居处于打开状态，则该细胞会打开。所有处于“ 开”状态的细胞都会进入“死”状态，该状态在邻居计数中不算作“ 开”细胞，并阻止细胞在此处生长。处于&amp;quot;死&amp;quot;状态的细胞将进入&amp;quot;关&amp;quot;状态。&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
在每个时间步骤中，一个细胞如果关闭就会打开，但是只有两个相邻的细胞打开，就像 Seeds 的出生规则一样。所有处于“打开”状态的细胞都进入“死亡”状态，这种状态在相邻细胞计数中不被算作“打开”细胞，并阻止任何细胞在那里出生。处于死亡状态的细胞进入关闭状态。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==表现==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
&lt;br /&gt;
2008年12月23日&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cellular automaton rules]]&lt;br /&gt;
&lt;br /&gt;
Category:Cellular automaton rules&lt;br /&gt;
&lt;br /&gt;
分类: 细胞自动机规则&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8959</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8959"/>
		<updated>2020-05-19T07:57:45Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
==Introductions==&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑(Brain's brain)是由加拿大计算机科学家布莱恩·西尔弗曼（Brian Silverman）设计的[http://wiki.swarma.net/index.php/%E5%85%83%E8%83%9E%E8%87%AA%E5%8A%A8%E6%9C%BA 元胞自动机]。&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the [[Moore neighborhood]]), as in Seeds and [[Conway's Game of Life]].&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the Moore neighborhood), as in Seeds and Conway's Game of Life.&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑由一个无限的二维细胞网格组成，但与种子不同，每个细胞可能处于三种状态之一: 开、死、关。每个细胞被认为有八个邻居(摩尔社区) ，如在种子和康威的生活游戏。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
在每个时间步骤中，一个细胞如果关闭就会打开，但是只有两个相邻的细胞打开，就像 Seeds 的出生规则一样。所有处于“打开”状态的细胞都进入“死亡”状态，这种状态在相邻细胞计数中不被算作“打开”细胞，并阻止任何细胞在那里出生。处于死亡状态的细胞进入关闭状态。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
  | last = Resnick&lt;br /&gt;
&lt;br /&gt;
| last Resnick&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
&lt;br /&gt;
2008-12-15&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
  | url-status = dead&lt;br /&gt;
&lt;br /&gt;
状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | archivedate = 2008-12-23&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
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2008年12月23日&lt;br /&gt;
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  }}&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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[[Category:Cellular automaton rules]]&lt;br /&gt;
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Category:Cellular automaton rules&lt;br /&gt;
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分类: 细胞自动机规则&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8929</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8929"/>
		<updated>2020-05-19T06:41:26Z</updated>

		<summary type="html">&lt;p&gt;Lee：撤销Lee（讨论）的版本8927&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;此词条暂由彩云小译翻译，未经人工整理和审校，带来阅读不便，请见谅。&lt;br /&gt;
&lt;br /&gt;
{{short description|2D cellular automaton devised by Brian Silverman}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brian's Brain''' is a [[cellular automaton]] devised by [[Brian Silverman]], which is very similar to his [[Seeds (cellular automaton)|Seeds]] rule.&lt;br /&gt;
&lt;br /&gt;
Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds rule.&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑是由布莱恩 · 西尔弗曼设计的细胞自动机，这与他的种子规则非常相似。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the [[Moore neighborhood]]), as in Seeds and [[Conway's Game of Life]].&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the Moore neighborhood), as in Seeds and Conway's Game of Life.&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑由一个无限的二维细胞网格组成，但与种子不同，每个细胞可能处于三种状态之一: 开、死、关。每个细胞被认为有八个邻居(摩尔社区) ，如在种子和康威的生活游戏。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
在每个时间步骤中，一个细胞如果关闭就会打开，但是只有两个相邻的细胞打开，就像 Seeds 的出生规则一样。所有处于“打开”状态的细胞都进入“死亡”状态，这种状态在相邻细胞计数中不被算作“打开”细胞，并阻止任何细胞在那里出生。处于死亡状态的细胞进入关闭状态。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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==Behavior==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
&lt;br /&gt;
然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
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==References==&lt;br /&gt;
&lt;br /&gt;
*{{cite web&lt;br /&gt;
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  | last = Resnick&lt;br /&gt;
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  | last = Resnick&lt;br /&gt;
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| last Resnick&lt;br /&gt;
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  | first = Mitchel&lt;br /&gt;
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  | first = Mitchel&lt;br /&gt;
&lt;br /&gt;
第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
&lt;br /&gt;
麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | date = 1996-02-04&lt;br /&gt;
&lt;br /&gt;
日期1996-02-04&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | accessdate = 2008-12-15&lt;br /&gt;
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  | accessdate = 2008-12-15&lt;br /&gt;
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2008-12-15&lt;br /&gt;
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  | url-status = dead&lt;br /&gt;
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  | url-status = dead&lt;br /&gt;
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状态死机&lt;br /&gt;
&lt;br /&gt;
  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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[[Category:Cellular automaton rules]]&lt;br /&gt;
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Category:Cellular automaton rules&lt;br /&gt;
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分类: 细胞自动机规则&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8927</id>
		<title>布莱恩大脑</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E5%B8%83%E8%8E%B1%E6%81%A9%E5%A4%A7%E8%84%91&amp;diff=8927"/>
		<updated>2020-05-19T06:38:21Z</updated>

		<summary type="html">&lt;p&gt;Lee：&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{short description|2D cellular automaton devised by Brian Silverman}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's brain.gif|frame|right|一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brian's Brain''' is a [[cellular automaton]] devised by [[Brian Silverman]], which is very similar to his [[Seeds (cellular automaton)|Seeds]] rule.&lt;br /&gt;
&lt;br /&gt;
Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds rule.&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑是由布莱恩 · 西尔弗曼设计的细胞自动机，这与他的种子规则非常相似。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the [[Moore neighborhood]]), as in Seeds and [[Conway's Game of Life]].&lt;br /&gt;
&lt;br /&gt;
Brian's Brain consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (the Moore neighborhood), as in Seeds and Conway's Game of Life.&lt;br /&gt;
&lt;br /&gt;
布莱恩的大脑由一个无限的二维细胞网格组成，但与种子不同，每个细胞可能处于三种状态之一: 开、死、关。每个细胞被认为有八个邻居(摩尔社区) ，如在种子和康威的生活游戏。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds.  All cells that were &amp;quot;on&amp;quot; go into the &amp;quot;dying&amp;quot; state, which is not counted as an &amp;quot;on&amp;quot; cell in the neighbor count, and prevents any cell from being born there.  Cells that were in the dying state go into the off state.&lt;br /&gt;
&lt;br /&gt;
在每个时间步骤中，一个细胞如果关闭就会打开，但是只有两个相邻的细胞打开，就像 Seeds 的出生规则一样。所有处于“打开”状态的细胞都进入“死亡”状态，这种状态在相邻细胞计数中不被算作“打开”细胞，并阻止任何细胞在那里出生。处于死亡状态的细胞进入关闭状态。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://www.msevans.com/automata/briansbrain.html|title=Cellular Automata - Brian's Brain|last=Evans|first=M. Steven|date=2002-01-28|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).&amp;lt;ref&amp;gt;{{cite web|url=http://psoup.math.wisc.edu/mcell/rullex_gene.html#Brian%27s%20Brain|title=Cellular Automata rules lexicon - Generations|last=Wójtowicz|first=Mirek&lt;br /&gt;
&lt;br /&gt;
由于细胞自动机的名字，一些网站把自动机比作大脑，把它的每个细胞比作神经元，神经元可以处于三种不同的状态: 就绪(关闭)、开启(启动)和难控制(死亡)。 Http://psoup.math.wisc.edu/mcell/rullex_gene.html#brian%27s%20brain|title=cellular 自动机规则词典-几代 | last w jtowicz | first m&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=[[Mirek's Cellebration]] documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|date=2001-09-15|work=Mirek's Cellebration documentation|accessdate=2009-05-17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| date 2001-09-15 | work Mirek’s Cellebration documentation | accessdate 2009-05-17} / ref&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Brian's Brain P3 oscillator.gif|frame|left|An [[Oscillator_(cellular_automaton)|oscillator]] in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
oscillator in Brian's Brain.]]&lt;br /&gt;
&lt;br /&gt;
布莱恩大脑中的振荡器]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a [[Spaceship (cellular automaton)|spaceship]].  Many spaceships are [[Rake (cellular automaton)|rakes]], which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's [[Speed of light (cellular automaton)|speed of light]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dying state&amp;quot; cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship.  Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2×2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.&lt;br /&gt;
&lt;br /&gt;
“死亡状态”细胞倾向于导致定向运动，所以几乎布莱恩大脑中的每个模式都是一艘宇宙飞船。许多宇宙飞船是耙子，它们发射出其他宇宙飞船。另一个结果是，许多布莱恩的大脑模式将爆炸的混乱和混乱，往往会导致或包含大量对角线波上和死亡的细胞。例如，一个22块的单元将产生一个不断膨胀的钻石，其中包括四个对角线波，它们以光速穿过平面。&lt;br /&gt;
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Nevertheless, [[Oscillator (cellular automaton)|oscillators]] have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&amp;lt;ref&amp;gt;{{cite web|url=http://midevel.net/forum/viewtopic.php?p%3D178%26sid%3Ddcbc97c2bc13f8a057352434e7b55d0b#187 |title=Archived copy |accessdate=2009-05-17 |url-status=dead |archiveurl=https://web.archive.org/web/20110723210238/http://midevel.net/forum/viewtopic.php?p=178&amp;amp;sid=dcbc97c2bc13f8a057352434e7b55d0b |archivedate=2011-07-23 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Nevertheless, oscillators have been constructed in Brian's Brain. An example has just four on cells and four dying cells, and oscillates with period 3.&lt;br /&gt;
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然而，在布赖恩的大脑中已经构建了振荡器。一个例子只有四个细胞和四个死亡细胞，周期3振荡。&lt;br /&gt;
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==References==&lt;br /&gt;
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*{{cite web&lt;br /&gt;
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  | last = Resnick&lt;br /&gt;
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  | last = Resnick&lt;br /&gt;
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| last Resnick&lt;br /&gt;
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  | first = Mitchel&lt;br /&gt;
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  | first = Mitchel&lt;br /&gt;
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第一个米切尔&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | authorlink = Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
| authorlink Mitchel Resnick&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
  | author2 = Silverman, Brian&lt;br /&gt;
&lt;br /&gt;
2 Silverman，Brian&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
  | title = Exploring Emergence: The Brain Rules&lt;br /&gt;
&lt;br /&gt;
探索涌现: 大脑规则&lt;br /&gt;
&lt;br /&gt;
  | publisher = [[MIT Media Laboratory#Lifelong Kindergarten: Mitchel Resnick|MIT Media Laboratory, Lifelong Kindergarten Group]]&lt;br /&gt;
&lt;br /&gt;
  | publisher = MIT Media Laboratory, Lifelong Kindergarten Group&lt;br /&gt;
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麻省理工学院媒体实验室，终身幼儿园小组&lt;br /&gt;
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  | date = 1996-02-04&lt;br /&gt;
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  | date = 1996-02-04&lt;br /&gt;
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日期1996-02-04&lt;br /&gt;
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  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
&lt;br /&gt;
  | url = http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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Http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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  | accessdate = 2008-12-15&lt;br /&gt;
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  | accessdate = 2008-12-15&lt;br /&gt;
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2008-12-15&lt;br /&gt;
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  | url-status = dead&lt;br /&gt;
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  | url-status = dead&lt;br /&gt;
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状态死机&lt;br /&gt;
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  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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  | archiveurl = https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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| archiveurl  https://web.archive.org/web/20081223050254/http://llk.media.mit.edu/projects/emergence/mutants.html&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
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  | archivedate = 2008-12-23&lt;br /&gt;
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2008年12月23日&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
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  }}&lt;br /&gt;
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&amp;lt;references/&amp;gt;&lt;br /&gt;
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[[Category:Cellular automaton rules]]&lt;br /&gt;
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Category:Cellular automaton rules&lt;br /&gt;
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分类: 细胞自动机规则&lt;br /&gt;
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&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This page was moved from [[wikipedia:en:Brian's Brain]]. Its edit history can be viewed at [[布莱恩大脑/edithistory]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:待整理页面]]&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E6%96%87%E4%BB%B6:Brian%27s_brain.gif&amp;diff=8925</id>
		<title>文件:Brian's brain.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E6%96%87%E4%BB%B6:Brian%27s_brain.gif&amp;diff=8925"/>
		<updated>2020-05-19T06:31:24Z</updated>

		<summary type="html">&lt;p&gt;Lee：/* 文件说明 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 文件说明 ==&lt;br /&gt;
基于MsUpload的文件上传&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
	<entry>
		<id>https://wiki.swarma.org/index.php?title=%E6%96%87%E4%BB%B6:Brian%27s_brain.gif&amp;diff=8924</id>
		<title>文件:Brian's brain.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.swarma.org/index.php?title=%E6%96%87%E4%BB%B6:Brian%27s_brain.gif&amp;diff=8924"/>
		<updated>2020-05-19T06:28:19Z</updated>

		<summary type="html">&lt;p&gt;Lee：一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 文件说明 ==&lt;br /&gt;
一个典型混沌的布莱恩大脑显示了飞行器，耙子和对角线波。其中，活细胞（on cells）是白色的，死细胞(dying cells)是蓝色的。&lt;/div&gt;</summary>
		<author><name>Lee</name></author>
	</entry>
</feed>