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| (--[[用户:嘉树|嘉树]]([[用户讨论:嘉树|讨论]]) 最后一个animation译为运动画面了,个人感觉译为“动画”实在难以理解) | | (--[[用户:嘉树|嘉树]]([[用户讨论:嘉树|讨论]]) 最后一个animation译为运动画面了,个人感觉译为“动画”实在难以理解) |
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− | == Real world applications == | + | == Real world applications 在真实世界的应用== |
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− | === Virtual cinematography === | + | === Virtual cinematography 虚拟电影摄影=== |
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| Crowd simulations have been used widely across films as a cost-effective and realistic alternative from hiring actors and capturing shots that would otherwise be unrealistic. A significant example of its use lies in [[The Lord of the Rings (film series)]]. One of the most glaring problems for the production team in the initial stages were large-scale battles, as the author of the novels, J. R. R. Tolkien, envisioned them to have at least 50,000 participants. Such a number was unrealistic had they decided to only attempt to hire real actors and actresses. Instead they decided to use CG to simulate these scenes through the use of the Multiple Agent Simulation System in a Virtual Environment, otherwise known as MASSIVE. The Human Logic Engine based [[Autodesk Maya|Maya]] plugin for crowd simulation, [[Miarmy]], was used for the development of these sequences. The software allowed the filmmakers to provide each character model an agent based A.I. that could utilize a library of 350 animations. Based on sight, hearing, and touch parameters generated from the simulation, agents would react uniquely to each situation. Thus each simulation of the scene was unpredictable. The final product clearly displayed the advantages to using crowd simulation software. | | Crowd simulations have been used widely across films as a cost-effective and realistic alternative from hiring actors and capturing shots that would otherwise be unrealistic. A significant example of its use lies in [[The Lord of the Rings (film series)]]. One of the most glaring problems for the production team in the initial stages were large-scale battles, as the author of the novels, J. R. R. Tolkien, envisioned them to have at least 50,000 participants. Such a number was unrealistic had they decided to only attempt to hire real actors and actresses. Instead they decided to use CG to simulate these scenes through the use of the Multiple Agent Simulation System in a Virtual Environment, otherwise known as MASSIVE. The Human Logic Engine based [[Autodesk Maya|Maya]] plugin for crowd simulation, [[Miarmy]], was used for the development of these sequences. The software allowed the filmmakers to provide each character model an agent based A.I. that could utilize a library of 350 animations. Based on sight, hearing, and touch parameters generated from the simulation, agents would react uniquely to each situation. Thus each simulation of the scene was unpredictable. The final product clearly displayed the advantages to using crowd simulation software. |
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− | Crowd simulations have been used widely across films as a cost-effective and realistic alternative from hiring actors and capturing shots that would otherwise be unrealistic. A significant example of its use lies in The Lord of the Rings (film series). One of the most glaring problems for the production team in the initial stages were large-scale battles, as the author of the novels, J. R. R. Tolkien, envisioned them to have at least 50,000 participants. Such a number was unrealistic had they decided to only attempt to hire real actors and actresses. Instead they decided to use CG to simulate these scenes through the use of the Multiple Agent Simulation System in a Virtual Environment, otherwise known as MASSIVE. The Human Logic Engine based Maya plugin for crowd simulation, Miarmy, was used for the development of these sequences. The software allowed the filmmakers to provide each character model an agent based A.I. that could utilize a library of 350 animations. Based on sight, hearing, and touch parameters generated from the simulation, agents would react uniquely to each situation. Thus each simulation of the scene was unpredictable. The final product clearly displayed the advantages to using crowd simulation software. | + | Crowd simulations have been used widely across films as a cost-effective and realistic alternative from hiring actors and capturing shots that would otherwise be unrealistic. A significant example of its use lies in The Lord of the Rings (film series). One of the most glaring problems for the production team in the initial stages were large-scale battles, as the author of the novels, J. R. R. Tolkien, envisioned them to have at least 50,000 participants. |
| + | ==here== |
| + | Such a number was unrealistic had they decided to only attempt to hire real actors and actresses. Instead they decided to use CG to simulate these scenes through the use of the Multiple Agent Simulation System in a Virtual Environment, otherwise known as MASSIVE. The Human Logic Engine based Maya plugin for crowd simulation, Miarmy, was used for the development of these sequences. The software allowed the filmmakers to provide each character model an agent based A.I. that could utilize a library of 350 animations. Based on sight, hearing, and touch parameters generated from the simulation, agents would react uniquely to each situation. Thus each simulation of the scene was unpredictable. The final product clearly displayed the advantages to using crowd simulation software. |
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− | 人群模拟已经被广泛应用于电影中,作为一种具有成本效益和现实的替代方式,从雇佣演员和捕捉镜头,否则将是不现实的。一个重要的例子就是《指环王》(电影系列)。在最初阶段,制作团队面临的最突出的问题之一是大规模的战斗,因为小说的作者---- J·R·R·托尔金---- 设想这些战斗至少有50,000名参与者。如果他们决定只雇佣真正的男女演员,这个数字是不现实的。相反,他们决定使用 CG 来模拟这些场景,通过使用虚拟环境中的多 Agent 仿真系统,也就是众所周知的 MASSIVE。基于人类逻辑引擎的人群模拟 Maya 插件 Miarmy 用于开发这些序列。该软件允许制片人为每个角色模型提供一个基于代理的人工智能。可以利用350个动画库。基于模拟产生的视觉、听觉和触觉参数,代理将对每种情况做出唯一的反应。因此,每个场景的模拟都是不可预知的。最终的产品清楚地展示了使用人群模拟软体的优势。
| + | 人群模拟已经被广泛应用于电影中,它是一种相较雇佣演员和捕捉镜头来说更低成本高收益且现实的替代方式,否则使用其他方法将是不现实的。一个重要的例子就是电影《指环王》系列。最初,制作团队面临最突出的问题之一是大规模的战斗,因为小说的作者 '''托尔金J. R. R. Tolkien'''设想这些战斗至少有50,000名参与者。如果他们决定只雇佣真正的男女演员,这个数字是不现实的。相反,他们决定使用 CG 来模拟这些场景,通过使用虚拟环境中的多 Agent 仿真系统,也就是众所周知的 MASSIVE。基于人类逻辑引擎的人群模拟 Maya 插件 Miarmy 用于开发这些序列。该软件允许制片人为每个角色模型提供一个基于代理的人工智能。可以利用350个动画库。基于模拟产生的视觉、听觉和触觉参数,代理将对每种情况做出唯一的反应。因此,每个场景的模拟都是不可预知的。最终的产品清楚地展示了使用人群模拟软体的优势。 |
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| <ref>http://people.ucalgary.ca/~far/Lectures/SENG697/PDF/tutorials/2002/Multiple_Agent_Simulation_System_in_a_Virtual_Environment.pdf Davis Guy. Multiple Agent Simulation System in a Virtual Environment.</ref> | | <ref>http://people.ucalgary.ca/~far/Lectures/SENG697/PDF/tutorials/2002/Multiple_Agent_Simulation_System_in_a_Virtual_Environment.pdf Davis Guy. Multiple Agent Simulation System in a Virtual Environment.</ref> |
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| 模范群体的行为在分析问题时扮演着重要的角色。这些动态依赖于群体中个体行为者的物理行为,而不是模型本身的视觉现实。这些结构中的人们的社会行为多年来一直是人们感兴趣的问题,支撑这些互动的社会学概念也在不断地被研究。模拟不同情况下的人群,可以对现实生活中不同安排和地点的集会进行社会学研究。人类在压力水平不同的情况下行为的差异使得可以进一步发展和创造人群控制战略,这种战略可以更具体地适用于各种情况,而不是泛泛而谈。 | | 模范群体的行为在分析问题时扮演着重要的角色。这些动态依赖于群体中个体行为者的物理行为,而不是模型本身的视觉现实。这些结构中的人们的社会行为多年来一直是人们感兴趣的问题,支撑这些互动的社会学概念也在不断地被研究。模拟不同情况下的人群,可以对现实生活中不同安排和地点的集会进行社会学研究。人类在压力水平不同的情况下行为的差异使得可以进一步发展和创造人群控制战略,这种战略可以更具体地适用于各种情况,而不是泛泛而谈。 |
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| == See also 参见== | | == See also 参见== |