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添加30字节 、 2020年10月2日 (五) 14:15
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!A 保持缄默
 
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!A 保持安静
      
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The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma", prensenting it as follows:
 
The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma", prensenting it as follows:
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囚徒困境是博弈论分析的一个代表性例子,它揭示了为什么两个完全理性的个体可能不会合作,即使这样做似乎对他们最有利。它最初是由 Merrill Flood 和 Melvin Dresher 于1950年在兰德公司工作时构建的。Albert W. Tucker将这种博弈以囚徒的方式加以阐述,并将其命名为“囚徒困境” ,具体阐述如下:
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<font color="#ff8000"> 囚徒困境</font>是博弈论分析的一个代表性例子,它揭示了为什么两个完全理性的个体可能不会合作,即使这样做似乎对他们最有利。它最初是由 Merrill Flood 和 Melvin Dresher 于1950年在兰德公司工作时构建的。Albert W. Tucker将这种博弈以囚徒的方式加以阐述,并将其命名为“囚徒困境” ,具体阐述如下:
 
   --[[用户:趣木木|趣木木]]([[用户讨论:趣木木|讨论]])专有名词单独筛出来 利用语法标出来  参读自审清单中的每一项
 
   --[[用户:趣木木|趣木木]]([[用户讨论:趣木木|讨论]])专有名词单独筛出来 利用语法标出来  参读自审清单中的每一项
  
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