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− | 此词条暂由彩云小译翻译,未经人工整理和审校,带来阅读不便,请见谅。
| + | 本词条由Solitude初步翻译 |
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| {{about|the theory of combinatorial games|the theory that includes games of chance and games of imperfect knowledge|Game theory}} | | {{about|the theory of combinatorial games|the theory that includes games of chance and games of imperfect knowledge|Game theory}} |
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| * [[Alpha–beta pruning]], an optimised algorithm for searching the game tree | | * [[Alpha–beta pruning]], an optimised algorithm for searching the game tree |
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| + | Alpha-beta剪枝算法,一种用于搜索博弈树的优化算法 |
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| * [[Backward induction]], reasoning backwards from a final situation | | * [[Backward induction]], reasoning backwards from a final situation |
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| + | 归纳,从最终情况向后推理 |
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| * [[Cooling and heating (combinatorial game theory)]], various transformations of games making them more amenable to the theory | | * [[Cooling and heating (combinatorial game theory)]], various transformations of games making them more amenable to the theory |
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| + | 制冷和制热(组合博弈论),博弈的各种转变使它们更适合该理论 |
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| * [[Connection game]], a type of game where players attempt to establish connections | | * [[Connection game]], a type of game where players attempt to establish connections |
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| + | 连接游戏,玩家尝试建立连接的一种游戏 |
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| * [[Endgame tablebase]], a database saying how to play endgames | | * [[Endgame tablebase]], a database saying how to play endgames |
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| + | Endgame表库,一个数据库,说明如何玩残局 |
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| * [[Expectiminimax tree]], an adaptation of a minimax game tree to games with an element of chance | | * [[Expectiminimax tree]], an adaptation of a minimax game tree to games with an element of chance |
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| + | Expectiminimax树,是minimax博弈树对具有机会元素的游戏的适应 |
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| * [[Extensive-form game]], a game tree enriched with payoffs and information available to players | | * [[Extensive-form game]], a game tree enriched with payoffs and information available to players |
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| + | 广泛形式的游戏,丰富了收益和玩家可用信息的博弈树 |
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| * [[Game classification]], an article discussing ways of classifying games | | * [[Game classification]], an article discussing ways of classifying games |
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| + | 游戏分类,有关讨论游戏分类方法的文章 |
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| * [[Game complexity]], an article describing ways of measuring the complexity of games | | * [[Game complexity]], an article describing ways of measuring the complexity of games |
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| + | 游戏复杂度,一篇描述衡量游戏复杂度的方法的文章 |
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| * [[Grundy's game]], a mathematical game in which heaps of objects are split | | * [[Grundy's game]], a mathematical game in which heaps of objects are split |
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| + | 格伦迪游戏,一种数学游戏,其中拆分成堆的对象 |
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| * [[Multi-agent system]], a type of computer system for tackling complex problems | | * [[Multi-agent system]], a type of computer system for tackling complex problems |
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| + | 多主体系统,一种用于解决复杂问题的计算机系统 |
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| * [[Solving chess]] | | * [[Solving chess]] |
| + | 解决国际象棋 |
| + | * [[Sylver coinage]], a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers |
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− | * [[Sylver coinage]], a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers
| + | Sylver coinage,一种选择正整数的数学游戏,该整数不是先前选择的整数的非负倍数的总和 |
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| * [[Wythoff's game]], a mathematical game of taking objects from one or two piles | | * [[Wythoff's game]], a mathematical game of taking objects from one or two piles |
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| + | Wythoff的游戏,一种从一堆或两堆中取出物体的数学游戏 |
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| * [[Topological game]], a type of mathematical game played in a topological space | | * [[Topological game]], a type of mathematical game played in a topological space |
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| + | 拓扑游戏,一种在拓扑空间中玩的数学游戏 |
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| * [[Zugzwang]], being obliged to play when this is disadvantageous | | * [[Zugzwang]], being obliged to play when this is disadvantageous |
− | | + | 强制被动,不利时唯一可行的走法 |
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