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Individual modules are added to a creature.  These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion).  Generally these are simulators which emphasize user creation and accessibility over mutation and evolution.
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基于模块的模拟是将单个模块添加到一个生物中。这些模块或者通过硬编码模拟(例如A型腿加快速度和新陈代谢)直接修改生物的行为和特征,或者通过生物模块之间的紧急交互作用间接地修改动物的行为和特征(例如A型腿以频率X上下移动,与其他腿部互动以产生运动)。一般来说,这些模拟器强调的是用户创造和可访问性,而不是突变和进化。
 
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Individual modules are added to a creature.  These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion).  Generally these are simulators which emphasize user creation and accessibility over mutation and evolution.
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基于模块的模拟是将单个模块添加到一个生物中。这些模块或者通过硬编码模拟(例如腿类型A加快速度和新陈代谢)直接修改生物的行为和特征,或者通过生物模块之间的紧急交互作用间接地修改动物的行为和特征(例如A型腿以频率X上下移动,与其他腿部互动以产生运动)。一般来说,这些模拟器强调的是用户创造和可访问性,而不是突变和进化。
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====Parameter-based基于参数的模拟====
 
====Parameter-based基于参数的模拟====

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