更改

跳到导航 跳到搜索
添加967字节 、 2020年10月31日 (六) 21:08
第325行: 第325行:  
如果找到线性规划的所有解,它们将构成博弈的所有'''<font color="#ff8000"> 纳什均衡</font>'''。相反,任何线性程序都可以通过使用变量上述方程形式的变化,将其转换为两人零和博弈。所以,一般来说,这种游戏相当于线性程序。{{citation needed|date=October 2010}}
 
如果找到线性规划的所有解,它们将构成博弈的所有'''<font color="#ff8000"> 纳什均衡</font>'''。相反,任何线性程序都可以通过使用变量上述方程形式的变化,将其转换为两人零和博弈。所以,一般来说,这种游戏相当于线性程序。{{citation needed|date=October 2010}}
   −
=== Universal solution ===
+
=== Universal solution通解 ===
      第335行: 第335行:  
If avoiding a zero-sum game is an action choice with some probability for players, avoiding is always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-sum game where a zero-zero draw is impossible or non-credible after the play is started, such as poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all two players zero-sum games with regard to starting the game or not.<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
 
If avoiding a zero-sum game is an action choice with some probability for players, avoiding is always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-sum game where a zero-zero draw is impossible or non-credible after the play is started, such as poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all two players zero-sum games with regard to starting the game or not.<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
   −
 
+
如果避免零和博弈对玩家来说是一种有一定概率的行为选择,那么在零和博弈中,回避总是至少一个参与者的均衡策略。对于任何两个玩家的零和游戏,在游戏开始后零-零平局是不可能或不可信的,例如扑克,没有纳什均衡策略,除非不做游戏。即使在零和博弈开始后出现了可信的零-零平局,也不比回避策略好。从这个意义上说,有趣的是,在最优选择计算中,在开始游戏或不开始游戏时,最佳选择计算应优先于所有两个玩家的零和游戏。<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
      第351行: 第351行:  
The most common or simple example from the subfield of [[social psychology]] is the concept of "[[social trap]]s". In some cases pursuing individual personal interest can enhance the collective well-being of the group, but in other situations all parties pursuing personal interest results in mutually destructive behavior.
 
The most common or simple example from the subfield of [[social psychology]] is the concept of "[[social trap]]s". In some cases pursuing individual personal interest can enhance the collective well-being of the group, but in other situations all parties pursuing personal interest results in mutually destructive behavior.
   −
 
+
[[社会心理学]]子领域中最常见或最简单的例子是“[[社会陷阱]]s”的概念。在某些情况下,追求个人利益可以增进群体的集体福祉,但在其他情况下,追求个人利益的各方都会导致相互破坏的行为。
    
=== Complexity ===
 
=== Complexity ===
561

个编辑

导航菜单