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If avoiding a zero-sum game is an action choice with some probability for players, avoiding is always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-sum game where a zero-zero draw is impossible or non-credible after the play is started, such as poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all two players zero-sum games with regard to starting the game or not.<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
 
If avoiding a zero-sum game is an action choice with some probability for players, avoiding is always an equilibrium strategy for at least one player at a zero-sum game. For any two players zero-sum game where a zero-zero draw is impossible or non-credible after the play is started, such as poker, there is no Nash equilibrium strategy other than avoiding the play. Even if there is a credible zero-zero draw after a zero-sum game is started, it is not better than the avoiding strategy. In this sense, it's interesting to find reward-as-you-go in optimal choice computation shall prevail over all two players zero-sum games with regard to starting the game or not.<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
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如果避免零和博弈对玩家来说是一种有一定概率的行为选择,那么在零和博弈中,回避总是至少一个参与者的均衡策略。对于任何两个玩家的零和游戏,在游戏开始后零-零平局是不可能或不可信的,例如扑克,没有纳什均衡策略,除非不做游戏。即使在零和博弈开始后出现了可信的零-零平局,也不比回避策略好。从这个意义上说,有趣的是,在最优选择计算中,在开始游戏或不开始游戏时,最佳选择计算应优先于所有两个玩家的零和游戏。<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 4.</ref>
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如果避免零和博弈对玩家来说是一种有一定概率的行为选择,那么在零和博弈中,回避总是至少一个参与者的均衡策略。对于任何两个玩家的零和游戏,在游戏开始后零-零平局是不可能或不可信的,例如扑克,没有纳什均衡策略,除非不做游戏。即使在零和博弈开始后出现了可信的零-零平局,也不比回避策略好。从这个意义上说,有趣的是,在最优选择计算中,在开始游戏或不开始游戏时,最佳选择计算应优先于所有两个玩家的零和游戏。
 
       
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