| | 传统的AI研究的重点是'''知识表示 Knowledge Representation'''<ref name="Knowledge representation">Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18</ref>和'''知识工程 Knowledge Engineering'''<ref name="Knowledge engineering">Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4</ref>。有些“专家系统”试图将某一小领域的专家所拥有的知识收集起来。此外,一些项目试图将普通人的“常识”收集到一个包含对世界的认知的知识的大数据库中。这些常识包括:对象、属性、类别和对象之间的关系;<ref name="Representing categories and relations">Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3</ref>情景、事件、状态和时间;<ref name="Representing time">Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2</ref>原因和结果;<ref name="Representing causation">Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337</ref>关于知识的知识(我们知道别人知道什么);和许多其他研究较少的领域。“存在的东西”的表示是本体,本体是被正式描述的对象、关系、概念和属性的集合,这样的形式可以让软件智能体能够理解它。本体的语义描述了逻辑概念、角色和个体,通常在Web本体语言中以类、属性和个体的形式实现。<ref>{{cite book |last=Sikos |first=Leslie F. |date=June 2017 |title=Description Logics in Multimedia Reasoning |url=https://www.springer.com/us/book/9783319540658 |location=Cham |publisher=Springer |isbn=978-3-319-54066-5 |doi=10.1007/978-3-319-54066-5 |url-status=live |archiveurl=https://web.archive.org/web/20170829120912/https://www.springer.com/us/book/9783319540658 |archivedate=29 August 2017 |df=dmy-all }}</ref>最常见的本体称为'''<font color=#ff8000>上本体 Upper Ontology</font>''',它试图为所有其他知识提供一个基础,<ref name="Ontology"/>它充当涵盖有关特定知识领域(兴趣领域或关注领域)的特定知识的领域本体之间的中介。这种形式化的知识表示可以用于基于内容的索引和检索,<ref>{{cite journal|last1=Smoliar|first1=Stephen W.|last2=Zhang|first2=HongJiang|title=Content based video indexing and retrieval|journal=IEEE Multimedia|date=1994|volume=1|issue=2|pages=62–72|doi=10.1109/93.311653}}</ref>场景解释,<ref>{{cite journal|last1=Neumann|first1=Bernd|last2=Möller|first2=Ralf|title=On scene interpretation with description logics|journal=Image and Vision Computing|date=January 2008|volume=26|issue=1|pages=82–101|doi=10.1016/j.imavis.2007.08.013}}</ref>临床决策,<ref>{{cite journal|last1=Kuperman|first1=G. J.|last2=Reichley|first2=R. M.|last3=Bailey|first3=T. C.|title=Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations|journal=Journal of the American Medical Informatics Association|date=1 July 2006|volume=13|issue=4|pages=369–371|doi=10.1197/jamia.M2055|pmid=16622160|pmc=1513681}}</ref>知识发现(从大型数据库中挖掘“有趣的”和可操作的推论)<ref>{{cite journal|last1=MCGARRY|first1=KEN|title=A survey of interestingness measures for knowledge discovery|journal=The Knowledge Engineering Review|date=1 December 2005|volume=20|issue=1|page=39|doi=10.1017/S0269888905000408|url=https://semanticscholar.org/paper/baf7f99e1b567868a6dc6238cc5906881242da01}}</ref>等领域。<ref>{{cite conference |url= |title=Automatic annotation and semantic retrieval of video sequences using multimedia ontologies |last1=Bertini |first1=M |last2=Del Bimbo |first2=A |last3=Torniai |first3=C |date=2006 |publisher=ACM |book-title=MM '06 Proceedings of the 14th ACM international conference on Multimedia |pages=679–682 |location=Santa Barbara |conference=14th ACM international conference on Multimedia}}</ref> | | 传统的AI研究的重点是'''知识表示 Knowledge Representation'''<ref name="Knowledge representation">Knowledge representation: * ACM 1998, I.2.4, * Russell & Norvig 2003, pp. 320–363, * Poole, Mackworth & Goebel 1998, pp. 23–46, 69–81, 169–196, 235–277, 281–298, 319–345, * Luger & Stubblefield 2004, pp. 227–243, * Nilsson 1998, chpt. 18</ref>和'''知识工程 Knowledge Engineering'''<ref name="Knowledge engineering">Knowledge engineering: * Russell & Norvig 2003, pp. 260–266, * Poole, Mackworth & Goebel 1998, pp. 199–233, * Nilsson 1998, chpt. ≈17.1–17.4</ref>。有些“专家系统”试图将某一小领域的专家所拥有的知识收集起来。此外,一些项目试图将普通人的“常识”收集到一个包含对世界的认知的知识的大数据库中。这些常识包括:对象、属性、类别和对象之间的关系;<ref name="Representing categories and relations">Representing categories and relations: Semantic networks, description logics, inheritance (including frames and scripts): * Russell & Norvig 2003, pp. 349–354, * Poole, Mackworth & Goebel 1998, pp. 174–177, * Luger & Stubblefield 2004, pp. 248–258, * Nilsson 1998, chpt. 18.3</ref>情景、事件、状态和时间;<ref name="Representing time">Representing events and time:Situation calculus, event calculus, fluent calculus (including solving the frame problem): * Russell & Norvig 2003, pp. 328–341, * Poole, Mackworth & Goebel 1998, pp. 281–298, * Nilsson 1998, chpt. 18.2</ref>原因和结果;<ref name="Representing causation">Causal calculus: * Poole, Mackworth & Goebel 1998, pp. 335–337</ref>关于知识的知识(我们知道别人知道什么);和许多其他研究较少的领域。“存在的东西”的表示是本体,本体是被正式描述的对象、关系、概念和属性的集合,这样的形式可以让软件智能体能够理解它。本体的语义描述了逻辑概念、角色和个体,通常在Web本体语言中以类、属性和个体的形式实现。<ref>{{cite book |last=Sikos |first=Leslie F. |date=June 2017 |title=Description Logics in Multimedia Reasoning |url=https://www.springer.com/us/book/9783319540658 |location=Cham |publisher=Springer |isbn=978-3-319-54066-5 |doi=10.1007/978-3-319-54066-5 |url-status=live |archiveurl=https://web.archive.org/web/20170829120912/https://www.springer.com/us/book/9783319540658 |archivedate=29 August 2017 |df=dmy-all }}</ref>最常见的本体称为'''<font color=#ff8000>上本体 Upper Ontology</font>''',它试图为所有其他知识提供一个基础,<ref name="Ontology"/>它充当涵盖有关特定知识领域(兴趣领域或关注领域)的特定知识的领域本体之间的中介。这种形式化的知识表示可以用于基于内容的索引和检索,<ref>{{cite journal|last1=Smoliar|first1=Stephen W.|last2=Zhang|first2=HongJiang|title=Content based video indexing and retrieval|journal=IEEE Multimedia|date=1994|volume=1|issue=2|pages=62–72|doi=10.1109/93.311653}}</ref>场景解释,<ref>{{cite journal|last1=Neumann|first1=Bernd|last2=Möller|first2=Ralf|title=On scene interpretation with description logics|journal=Image and Vision Computing|date=January 2008|volume=26|issue=1|pages=82–101|doi=10.1016/j.imavis.2007.08.013}}</ref>临床决策,<ref>{{cite journal|last1=Kuperman|first1=G. J.|last2=Reichley|first2=R. M.|last3=Bailey|first3=T. C.|title=Using Commercial Knowledge Bases for Clinical Decision Support: Opportunities, Hurdles, and Recommendations|journal=Journal of the American Medical Informatics Association|date=1 July 2006|volume=13|issue=4|pages=369–371|doi=10.1197/jamia.M2055|pmid=16622160|pmc=1513681}}</ref>知识发现(从大型数据库中挖掘“有趣的”和可操作的推论)<ref>{{cite journal|last1=MCGARRY|first1=KEN|title=A survey of interestingness measures for knowledge discovery|journal=The Knowledge Engineering Review|date=1 December 2005|volume=20|issue=1|page=39|doi=10.1017/S0269888905000408|url=https://semanticscholar.org/paper/baf7f99e1b567868a6dc6238cc5906881242da01}}</ref>等领域。<ref>{{cite conference |url= |title=Automatic annotation and semantic retrieval of video sequences using multimedia ontologies |last1=Bertini |first1=M |last2=Del Bimbo |first2=A |last3=Torniai |first3=C |date=2006 |publisher=ACM |book-title=MM '06 Proceedings of the 14th ACM international conference on Multimedia |pages=679–682 |location=Santa Barbara |conference=14th ACM international conference on Multimedia}}</ref> |
| | '''默认推理和资格问题''' : 人们对事物的认知常常基于一个可行的假设。提到鸟,人们通常会想象一只拳头大小、会唱歌、会飞的动物,但并不是所有鸟类都有这样的特性。1969年John McCarthy<ref>McCarthy, John; Hayes, P. J. (1969). "Some philosophical problems from the standpoint of artificial intelligence". Machine Intelligence. 4: 463–502. CiteSeerX 10.1.1.85.5082.</ref><ref>Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2.</ref>将其归咎于限定性问题:对于AI研究人员所关心的任何常识性规则来说,大量的例外往往存在。几乎没有什么在抽象逻辑角度是完全真或完全假。AI研究探索了许多解决这个问题的方法。<ref>Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical Approach. New York: Oxford University Press. ISBN 978-0-19-510270-3. Archived from the original on 26 July 2020. Retrieved 22 August 2020.</ref><ref>Luger, George; Stubblefield, William (2004). Artificial Intelligence: Structures and Strategies for Complex Problem Solving (5th ed.). Benjamin/Cummings. ISBN 978-0-8053-4780-7.</ref><ref>Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann. ISBN 978-1-55860-467-4. Archived from the original on 26 July 2020. Retrieved 18 November 2019.</ref> | | '''默认推理和资格问题''' : 人们对事物的认知常常基于一个可行的假设。提到鸟,人们通常会想象一只拳头大小、会唱歌、会飞的动物,但并不是所有鸟类都有这样的特性。1969年John McCarthy<ref>McCarthy, John; Hayes, P. J. (1969). "Some philosophical problems from the standpoint of artificial intelligence". Machine Intelligence. 4: 463–502. CiteSeerX 10.1.1.85.5082.</ref><ref>Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2.</ref>将其归咎于限定性问题:对于AI研究人员所关心的任何常识性规则来说,大量的例外往往存在。几乎没有什么在抽象逻辑角度是完全真或完全假。AI研究探索了许多解决这个问题的方法。<ref>Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical Approach. New York: Oxford University Press. ISBN 978-0-19-510270-3. Archived from the original on 26 July 2020. Retrieved 22 August 2020.</ref><ref>Luger, George; Stubblefield, William (2004). Artificial Intelligence: Structures and Strategies for Complex Problem Solving (5th ed.). Benjamin/Cummings. ISBN 978-0-8053-4780-7.</ref><ref>Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann. ISBN 978-1-55860-467-4. Archived from the original on 26 July 2020. Retrieved 18 November 2019.</ref> |
| | '''常识的广度''': 常人掌握的“元常识”的数量是非常大的。试图建立一个完整的常识知识库(例如Cyc)的研究项目需要大量费力的本体工程——它们必须一次手工构建一个复杂的概念。<ref>Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2</ref><ref>Crevier, Daniel (1993), AI: The Tumultuous Search for Artificial Intelligence, New York, NY: BasicBooks, ISBN 0-465-02997-3</ref><ref>Moravec, Hans (1988). Mind Children. Harvard University Press. ISBN 978-0-674-57616-2.</ref><ref>Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann. ISBN 978-1-55860-467-4. </ref> | | '''常识的广度''': 常人掌握的“元常识”的数量是非常大的。试图建立一个完整的常识知识库(例如Cyc)的研究项目需要大量费力的本体工程——它们必须一次手工构建一个复杂的概念。<ref>Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2</ref><ref>Crevier, Daniel (1993), AI: The Tumultuous Search for Artificial Intelligence, New York, NY: BasicBooks, ISBN 0-465-02997-3</ref><ref>Moravec, Hans (1988). Mind Children. Harvard University Press. ISBN 978-0-674-57616-2.</ref><ref>Nilsson, Nils (1998). Artificial Intelligence: A New Synthesis. Morgan Kaufmann. ISBN 978-1-55860-467-4. </ref> |
| | '''一些常识性知识的子符号形式''': 人们所知道的许多东西必不能用可以口头表达的“事实”或“陈述”描述。例如,一个国际象棋大师会避免下某个位置,因为觉得这步棋“感觉上太激进”;<ref>Dreyfus, Hubert; Dreyfus, Stuart (1986). Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer. Oxford, UK: Blackwell. ISBN 978-0-02-908060-3.</ref>或者一个艺术评论家可以看一眼雕像,就知道它是假的。<ref>Gladwell, Malcolm (2005). Blink. New York: Little, Brown and Co. ISBN 978-0-316-17232-5.</ref>这些是人类大脑中无意识和亚符号的直觉。这种知识为符号化的、有意识的知识提供信息和语境。<ref>Dreyfus, Hubert; Dreyfus, Stuart (1986). Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer. Oxford, UK: Blackwell. ISBN 978-0-02-908060-3.</ref><ref>Hawkins, Jeff; Blakeslee, Sandra (2005). On Intelligence. New York, NY: Owl Books. ISBN 978-0-8050-7853-4.</ref>与子符号推理的相关问题一样,我们希望情境AI、计算智能或统计AI能够表示这类知识。 | | '''一些常识性知识的子符号形式''': 人们所知道的许多东西必不能用可以口头表达的“事实”或“陈述”描述。例如,一个国际象棋大师会避免下某个位置,因为觉得这步棋“感觉上太激进”;<ref>Dreyfus, Hubert; Dreyfus, Stuart (1986). Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer. Oxford, UK: Blackwell. ISBN 978-0-02-908060-3.</ref>或者一个艺术评论家可以看一眼雕像,就知道它是假的。<ref>Gladwell, Malcolm (2005). Blink. New York: Little, Brown and Co. ISBN 978-0-316-17232-5.</ref>这些是人类大脑中无意识和亚符号的直觉。这种知识为符号化的、有意识的知识提供信息和语境。<ref>Dreyfus, Hubert; Dreyfus, Stuart (1986). Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer. Oxford, UK: Blackwell. ISBN 978-0-02-908060-3.</ref><ref>Hawkins, Jeff; Blakeslee, Sandra (2005). On Intelligence. New York, NY: Owl Books. ISBN 978-0-8050-7853-4.</ref>与子符号推理的相关问题一样,我们希望情境AI、计算智能或统计AI能够表示这类知识。 |