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| 有时鸟儿会从鸟群中飞走。这是怎么发生的?为了观察这种现象,您可能需要放慢模型的速度或一步一步地运行它。 | | 有时鸟儿会从鸟群中飞走。这是怎么发生的?为了观察这种现象,您可能需要放慢模型的速度或一步一步地运行它。 |
| | | |
| + | == 代码实现 == |
| + | [http://www.netlogoweb.org/launch#http://ccl.northwestern.edu/netlogo/models/models/Sample%20Models/Biology/Flocking.nlogo Netlogo Web - Flocking]<syntaxhighlight line="1"> |
| + | turtles-own [ |
| + | flockmates ;; agentset of nearby turtles |
| + | nearest-neighbor ;; closest one of our flockmates |
| + | ] |
| + | |
| + | to setup |
| + | clear-all |
| + | create-turtles population |
| + | [ set color yellow - 2 + random 7 ;; random shades look nice |
| + | set size 1.5 ;; easier to see |
| + | setxy random-xcor random-ycor |
| + | set flockmates no-turtles ] |
| + | reset-ticks |
| + | end |
| + | |
| + | to go |
| + | ask turtles [ flock ] |
| + | ;; the following line is used to make the turtles |
| + | ;; animate more smoothly. |
| + | repeat 5 [ ask turtles [ fd 0.2 ] display ] |
| + | ;; for greater efficiency, at the expense of smooth |
| + | ;; animation, substitute the following line instead: |
| + | ;; ask turtles [ fd 1 ] |
| + | tick |
| + | end |
| + | |
| + | to flock ;; turtle procedure |
| + | find-flockmates |
| + | if any? flockmates |
| + | [ find-nearest-neighbor |
| + | ifelse distance nearest-neighbor < minimum-separation |
| + | [ separate ] |
| + | [ align |
| + | cohere ] ] |
| + | end |
| + | |
| + | to find-flockmates ;; turtle procedure |
| + | set flockmates other turtles in-radius vision |
| + | end |
| + | |
| + | to find-nearest-neighbor ;; turtle procedure |
| + | set nearest-neighbor min-one-of flockmates [distance myself] |
| + | end |
| + | |
| + | ;;; SEPARATE |
| + | |
| + | to separate ;; turtle procedure |
| + | turn-away ([heading] of nearest-neighbor) max-separate-turn |
| + | end |
| + | |
| + | ;;; ALIGN |
| + | |
| + | to align ;; turtle procedure |
| + | turn-towards average-flockmate-heading max-align-turn |
| + | end |
| + | |
| + | to-report average-flockmate-heading ;; turtle procedure |
| + | ;; We can't just average the heading variables here. |
| + | ;; For example, the average of 1 and 359 should be 0, |
| + | ;; not 180. So we have to use trigonometry. |
| + | let x-component sum [dx] of flockmates |
| + | let y-component sum [dy] of flockmates |
| + | ifelse x-component = 0 and y-component = 0 |
| + | [ report heading ] |
| + | [ report atan x-component y-component ] |
| + | end |
| + | |
| + | ;;; COHERE |
| + | |
| + | to cohere ;; turtle procedure |
| + | turn-towards average-heading-towards-flockmates max-cohere-turn |
| + | end |
| + | |
| + | to-report average-heading-towards-flockmates ;; turtle procedure |
| + | ;; "towards myself" gives us the heading from the other turtle |
| + | ;; to me, but we want the heading from me to the other turtle, |
| + | ;; so we add 180 |
| + | let x-component mean [sin (towards myself + 180)] of flockmates |
| + | let y-component mean [cos (towards myself + 180)] of flockmates |
| + | ifelse x-component = 0 and y-component = 0 |
| + | [ report heading ] |
| + | [ report atan x-component y-component ] |
| + | end |
| + | |
| + | ;;; HELPER PROCEDURES |
| + | |
| + | to turn-towards [new-heading max-turn] ;; turtle procedure |
| + | turn-at-most (subtract-headings new-heading heading) max-turn |
| + | end |
| + | |
| + | to turn-away [new-heading max-turn] ;; turtle procedure |
| + | turn-at-most (subtract-headings heading new-heading) max-turn |
| + | end |
| + | |
| + | ;; turn right by "turn" degrees (or left if "turn" is negative), |
| + | ;; but never turn more than "max-turn" degrees |
| + | to turn-at-most [turn max-turn] ;; turtle procedure |
| + | ifelse abs turn > max-turn |
| + | [ ifelse turn > 0 |
| + | [ rt max-turn ] |
| + | [ lt max-turn ] ] |
| + | [ rt turn ] |
| + | end |
| + | |
| + | |
| + | ; Copyright 1998 Uri Wilensky. |
| + | ; See Info tab for full copyright and license. |
| + | </syntaxhighlight> |
| | | |
| == THINGS TO TRY(你可以试一试) == | | == THINGS TO TRY(你可以试一试) == |