| 第353行: |
第353行: |
| | 人工生命有一段颇受争议的历史。1994年,约翰·梅纳德·史密斯John Maynard Smith曾批评某些人工生命研究,称他们为“无事实的科学”。<ref>Horgan, J. 1995. [http://www2.econ.iastate.edu/tesfatsi/hogan.complexperplex.htm From Complexity to Perplexity]. Scientific American. p107</ref> | | 人工生命有一段颇受争议的历史。1994年,约翰·梅纳德·史密斯John Maynard Smith曾批评某些人工生命研究,称他们为“无事实的科学”。<ref>Horgan, J. 1995. [http://www2.econ.iastate.edu/tesfatsi/hogan.complexperplex.htm From Complexity to Perplexity]. Scientific American. p107</ref> |
| | | | |
| − | == See also 另请参阅== | + | ==另请参阅== |
| | | | |
| − | | + | {| |
| − | 人工意识 –认知科学领域
| + | |- style="vertical-align:top" |
| | + | |style="padding-right:2em"| |
| | + | *人工意识Artificial consciousness –认知科学领域 |
| | *人工智能的应用 | | *人工智能的应用 |
| − | *自主机器人 | + | *自主机器人 Autonomous robot |
| − | *生物伦理学 | + | *生物伦理学 Bioethics |
| − | *杂的自适应系统 | + | *[[复杂自适应系统]]Complex adaptive system |
| | *达尔文机 | | *达尔文机 |
| | *数字形态 | | *数字形态 |
| − | *出现 -复杂系统中的现象,其中相互作用产生的效果无法从子系统直接预测 | + | *[[涌现]] -复杂系统中的现象,其中相互作用产生的效果无法从子系统直接预测 |
| − | *人生模拟游戏 | + | *模拟人生游戏 Life simulation game |
| | *新兴技术清单 | | *新兴技术清单 |
| | *数学和理论生物学 | | *数学和理论生物学 |
| − | *多代理系统 | + | *[[多主体系统]] Multi-agent system |
| | *人工智能 概述– 人工智能概述和主题指南 | | *人工智能 概述– 人工智能概述和主题指南 |
| − | *玩家专案 | + | *玩家专案 Player Project |
| | *模拟现实 | | *模拟现实 |
| − | *社会模拟 | + | *社会模拟 Social simulation |
| | *苏打水构造 | | *苏打水构造 |
| − | *群智能 | + | *[[群体智能]] |
| | *合成生活 | | *合成生活 |
| | *普遍达尔文主义 –试图将达尔文进化论的应用扩展到其他领域 | | *普遍达尔文主义 –试图将达尔文进化论的应用扩展到其他领域 |
| − | *韦伯茨 | + | *韦伯茨 Webots |
| | + | |style="padding-right:2em"| |
| | + | * [[控制论 Cybernetics]] |
| | + | * 决策工程 Decision engineering |
| | + | * [[耗散系统 Dissipative system]] |
| | + | * [[双相演化 Dual-phase evolution]] |
| | + | * [[动力系统 Dynamical system]] |
| | + | * [[动态系统理论 Dynamical systems theory]] |
| | + | * [[涌现 Emergence]] |
| | + | * 企业系统工程 Enterprise systems engineering |
| | + | * [[分形 Fractal]] |
| | + | * [[生成科学 Generative science]] |
| | + | |style="padding-right:2em"| |
| | + | * 顺势动力学 Homeokinetics |
| | + | * 看不见的手 Invisible hand |
| | + | * [[相互依赖网络 Interdependent networks]] |
| | + | * 混合现实 Mixed reality |
| | + | * [[多智能系统 Multi-agent system]] |
| | + | * [[网络科学 Network science]] |
| | + | * [[非线性 Nonlinearity]] |
| | + | * 模式导向建模 Pattern-oriented modeling |
| | + | * 渗流 Percolation |
| | + | * 渗流理论 Percolation theory |
| | + | | |
| | + | * 流程架构 Process architecture |
| | + | * [[自组织 Self-organization]] |
| | + | * 社会学和复杂系统理论 Sociology and complexity science |
| | + | * 系统性事故 System accident |
| | + | * 系统动力学 System dynamics |
| | + | * 系统等效性 System equivalence |
| | + | * [[系统理论 Systems theory]] |
| | + | * 人类学系统论 System theory in anthropology |
| | + | * 波动性、不确定性、复杂性、模糊性(VUCA) Volatility, uncertainty, complexity<br/>and ambiguity |
| | + | |} |
| | + | |
| | + | |
| | + | |
| | + | |
| | + | |
| | + | – Field in cognitive science |
| | + | Applications of artificial intelligence |
| | + | Autonomous robot |
| | + | Bioethics |
| | + | Complex adaptive system |
| | + | Darwin machine |
| | + | Digital morphogenesis |
| | + | Emergence – Phenomenon in complex systems where interactions produce effects not directly predictable from the subsystems |
| | + | Life simulation game |
| | + | List of emerging technologies – Wikimedia list article |
| | + | Mathematical and theoretical biology – Branch of biology which employs theoretical analysis, mathematical models and abstractions of the living organisms |
| | + | Multi-agent system |
| | + | Outline of artificial intelligence – Overview of and topical guide to artificial intelligence |
| | + | Player Project |
| | + | Simulated reality – Hypothesis that reality could be simulated |
| | + | Social simulation |
| | + | Soda Constructor |
| | + | Swarm intelligence – Collective behavior of decentralized, self-organized systems |
| | + | Synthetic life |
| | + | Universal Darwinism – An attempt to expand the application of Darwinian evolutionary theory to other fields |
| | + | Webots |
| | | | |
| | ==参考文献== | | ==参考文献== |