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[[PLATO (computer system)|PLATO]] may be the earliest example of social computing in a live production environment with initially hundreds and soon thousands of users, on the PLATO computer system based in the [[University of Illinois]] at Urbana Champaign in 1973, when social software applications for multi-user [[chat rooms]], group message [[Internet forum|forum]]s, and [[instant messaging]] appeared all within that year. In 1974, [[email]] was made available as well as the world's first online newspaper called NewsReport, which supported content submitted by the user community as well as written by editors and reporters.
 
[[PLATO (computer system)|PLATO]] may be the earliest example of social computing in a live production environment with initially hundreds and soon thousands of users, on the PLATO computer system based in the [[University of Illinois]] at Urbana Champaign in 1973, when social software applications for multi-user [[chat rooms]], group message [[Internet forum|forum]]s, and [[instant messaging]] appeared all within that year. In 1974, [[email]] was made available as well as the world's first online newspaper called NewsReport, which supported content submitted by the user community as well as written by editors and reporters.
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PLATO可能是最早的社会计算的例子,在最初的生产环境中有成百上千的用户,在柏拉图的计算机系统在1973年设在伊利诺伊大学厄巴纳-香槟分校香槟,当社会化软件应用程序的多用户聊天室,群组信息论坛,和即时通讯都出现在那一年。1974年,电子邮件和世界上第一份在线报纸《新闻报道》同时出现,这份报纸支持用户社区提交的内容以及编辑和记者撰写的内容。
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PLATO可能是实时生产环境中进行社会计算的最早例子。1973年,在伊利诺伊大学香槟分校的PLATO计算机系统上,PLATO上最初有几百个用户,并且很快就增加到了几千用户。用于多用户聊天室、群组消息论坛、即时通讯等的社交软件应用也在那一年出现。1974年,电子邮件和世界上第一份名为《新闻报道(NewsReport)》的在线报纸问世,它支持由用户社区提交的内容以及由编辑和记者撰写的内容。
    
Social computing has to do with supporting "computations" that are carried out by groups of people, an idea that has been popularized in [[James Surowiecki|James Surowiecki's]] book, [[The Wisdom of Crowds]]. Examples of social computing in this sense include [[collaborative filtering]], [[online auctions]], [[prediction markets]], [[reputation systems]], computational social choice, tagging, and verification games. The [[social information processing]] page focuses on this sense of social computing.
 
Social computing has to do with supporting "computations" that are carried out by groups of people, an idea that has been popularized in [[James Surowiecki|James Surowiecki's]] book, [[The Wisdom of Crowds]]. Examples of social computing in this sense include [[collaborative filtering]], [[online auctions]], [[prediction markets]], [[reputation systems]], computational social choice, tagging, and verification games. The [[social information processing]] page focuses on this sense of social computing.
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社会计算与支持由一群人执行的“计算”有关,这个想法在 James Surowiecki 的书《群体的智慧》中得到了普及。这个意义上的社会计算的例子包括协同过滤、在线拍卖、预测市场、声誉系统、计算社会选择、标签和验证游戏。社会信息处理页面聚焦于这种社会计算的意义。
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社会计算与支持由群体执行的”计算“有关,这个想法在 James Surowiecki 的书《群体的智慧(The Wisdom of Crowds)》中得到了普及。这个意义上的社会计算的例子包括协同过滤、在线拍卖、预测市场、声誉系统、计算社会选择、标签和验证游戏。社会信息处理页面聚焦于这种社会计算的意义。
    
== 背景 ==
 
== 背景 ==
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