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| The history of agent-based modeling can be traced back to Von Neumann machines, the concept of a machine capable of reproduction. The device he proposed would follow precisely detailed instructions to fashion a copy of itself. The concept was then extended by von Neumann's friend Stanislaw Ulam, also a mathematician, who suggested that the machine be built on paper, as a collection of cells on a grid. The idea intrigued von Neumann, who drew it up, thus creating the first of the devices later termed cellular automata. | | The history of agent-based modeling can be traced back to Von Neumann machines, the concept of a machine capable of reproduction. The device he proposed would follow precisely detailed instructions to fashion a copy of itself. The concept was then extended by von Neumann's friend Stanislaw Ulam, also a mathematician, who suggested that the machine be built on paper, as a collection of cells on a grid. The idea intrigued von Neumann, who drew it up, thus creating the first of the devices later termed cellular automata. |
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− | 基于主体建模的历史可以追溯到冯·诺依曼机器,其概念是有一种能够复制的机器。他假设的设备将按照精确详细的指示制作一个自己的复制品。冯·诺依曼 Von Neumann的朋友斯坦尼斯拉夫·乌兰姆Stanislaw Ulam也是一位数学家,后来对该概念进行了扩展,他建议将机器构建在纸上,作为网格上的细胞集合。 这个想法引起了冯·诺依曼 Von Neumann的注意,他提出了这个想法,因此创造了第一个被称为元胞自动机的设备。
| + | 基于主体建模的历史可以追溯到'''<font color="#ff8000"> 冯·诺依曼机器Von Neumann Machines</font>''',其概念是有一种能够复制的机器。他假设的设备将按照精确详细的指示制作一个自己的复制品。冯·诺依曼 Von Neumann的朋友斯坦尼斯拉夫·乌兰姆Stanislaw Ulam也是一位数学家,后来对该概念进行了扩展,他建议将机器构建在纸上,作为网格上的细胞集合。 这个想法引起了冯·诺依曼 Von Neumann的注意,他提出了这个想法,因此创造了第一个被称为元胞自动机的设备。 |
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| A further advance was achieved by mathematician John Conway. He constructed the well-known game of life. Unlike von Neumann's machine, Conway's Game of Life operated according to tremendously simple rules in a virtual world in the form of a 2-dimensional checkerboard. | | A further advance was achieved by mathematician John Conway. He constructed the well-known game of life. Unlike von Neumann's machine, Conway's Game of Life operated according to tremendously simple rules in a virtual world in the form of a 2-dimensional checkerboard. |
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− | 随后数学家John Conway取得了进一步的发展。他构建了著名的《生命游戏》。与冯·诺依曼Von Neumann的机器不同,康威Conway的《生命游戏》以二维棋盘的形式在虚拟世界中根据极其简单的规则进行操作。 | + | 随后数学家John Conway取得了进一步的发展。他构建了著名的'''<font color="#ff8000"> 《生命游戏game of life》</font>'''。与冯·诺依曼Von Neumann的机器不同,康威Conway的《生命游戏》以二维棋盘的形式在虚拟世界中根据极其简单的规则进行操作。 |
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| The artificial society has been widely accepted by recent sociology as a promising method characterized by the extensive use of computer programs and computer simulations which include evolutionary algorithms (EA), genetic algorithms (GA), genetic programming (GP), memetic programming (MP), agent based models, and cellular automata (CA). | | The artificial society has been widely accepted by recent sociology as a promising method characterized by the extensive use of computer programs and computer simulations which include evolutionary algorithms (EA), genetic algorithms (GA), genetic programming (GP), memetic programming (MP), agent based models, and cellular automata (CA). |
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− | 人工社会已被近期社会学广泛接受为一种有前景的方法,其特征是广泛使用计算机程序和计算机模拟,其中包括进化算法(EA),遗传算法(GA),遗传编程(GP),模因编程(MP) ,基于主体模拟和元胞自动机(CA)。
| + | 人工社会已被近期社会学广泛接受为一种有前景的方法,其特征是广泛使用计算机程序和计算机模拟,其中包括'''<font color="#ff8000"> 进化算法(EA)</font>''','''<font color="#ff8000"> 遗传算法(GA)</font>''','''<font color="#ff8000"> 遗传编程(GP)</font>''','''<font color="#ff8000"> 模因编程(MP)</font>''' ,'''<font color="#ff8000"> 基于主体模拟和元胞自动机(CA)</font>'''。 |
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