− | '''Artificial life''' (often abbreviated '''ALife''' or '''A-Life''') is a field of study wherein researchers examine [[system]]s related to natural [[life]], its processes, and its evolution, through the use of [[simulation]]s with [[computer models]], [[robotics]], and [[biochemistry]].<ref>{{cite web|url=http://dictionary.reference.com/browse/artificial%20life|title=Dictionary.com definition|accessdate=2007-01-19}}</ref> The discipline was named by [[Christopher Langton]], an American theoretical biologist, in 1986.<ref>[https://books.google.com/books?id=-wt1aZrGXLYC&pg=PA37&cd=1#v=onepage The MIT Encyclopedia of the Cognitive Sciences], The MIT Press, p.37. {{ISBN|978-0-262-73144-7}}</ref> In 1987 Langton organized the first conference on the field, in [[Los Alamos, New Mexico]].<ref>{{cite magazine |title=The Game Industry's Dr. Frankenstein |magazine=[[Next Generation (magazine)|Next Generation]]|issue=35|publisher=[[Imagine Media]] |date=November 1997|page=10}}</ref> There are three main kinds of alife,<ref>{{cite web |url=http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf|title=Artificial life: organization, adaptation and complexity from the bottom up|author=Mark A. Bedau |date=November 2003|accessdate=2007-01-19|publisher=Trends in Cognitive Sciences|archive-url=https://web.archive.org/web/20081202185445/http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf|archive-date=2008-12-02|url-status=dead}}</ref> named for their approaches: ''soft'',<ref>{{cite book|title=Artificial Life Models in Software |author=Maciej Komosinski and [[Andrew Adamatzky]]|year=2009|publisher=Springer |location=New York|isbn=978-1-84882-284-9|url=https://www.springer.com/computer/mathematics/book/978-1-84882-284-9}}</ref> from [[software]]; ''hard'',<ref>{{cite book |title=Artificial Life Models in Hardware|author=[[Andrew Adamatzky]] and Maciej Komosinski|year=2009|publisher=Springer|location=New York|isbn=978-1-84882-529-1 |url=https://www.springer.com/computer/hardware/book/978-1-84882-529-1}}</ref> from [[computer hardware|hardware]]; and ''[[wet artificial life|wet]]'', from biochemistry. Artificial life researchers study traditional [[biology]] by trying to recreate aspects of biological phenomena.<ref>{{cite web|url=http://zooland.alife.org/|title=What is Artificial Life?|first=Christopher|last=Langton|accessdate=2007-01-19 |archiveurl=https://web.archive.org/web/20070117220840/http://zooland.alife.org/|archivedate=2007-01-17|url-status=dead}}</ref><ref>Aguilar, W., Santamaría-Bonfil, G., Froese, T., and Gershenson, C. (2014). The past, present, and future of artificial life. Frontiers in Robotics and AI, 1(8). https://dx.doi.org/10.3389/frobt.2014.00008</ref> | + | '''Artificial life''' (often abbreviated '''ALife''' or '''A-Life''') is a field of study wherein researchers examine [[system]]s related to natural [[life]], its processes, and its evolution, through the use of [[simulation]]s with [[computer models]], [[robotics]], and [[biochemistry]].<ref>{{cite web|url=http://dictionary.reference.com/browse/artificial%20life|title=Dictionary.com definition|accessdate=2007-01-19}}</ref> The discipline was named by [[Christopher Langton]], an American theoretical biologist, in 1986.<ref>[https://books.google.com/books?id=-wt1aZrGXLYC&pg=PA37&cd=1#v=onepage The MIT Encyclopedia of the Cognitive Sciences], The MIT Press, p.37. {{ISBN|}}</ref> In 1987 Langton organized the first conference on the field, in [[Los Alamos, New Mexico]].<ref>{{cite magazine |title=The Game Industry's Dr. Frankenstein |magazine=[[Next Generation (magazine)|Next Generation]]|issue=35|publisher=[[Imagine Media]] |date=November 1997|page=10}}</ref> There are three main kinds of alife,<ref>{{cite web |url=http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf|title=Artificial life: organization, adaptation and complexity from the bottom up|author=Mark A. Bedau |date=November 2003|accessdate=2007-01-19|publisher=Trends in Cognitive Sciences|archive-url=https://web.archive.org/web/20081202185445/http://www.reed.edu/~mab/publications/papers/BedauTICS03.pdf|archive-date=2008-12-02|url-status=dead}}</ref> named for their approaches: ''soft'',<ref>{{cite book|title=Artificial Life Models in Software |author=Maciej Komosinski and [[Andrew Adamatzky]]|year=2009|publisher=Springer |location=New York|isbn=978-1-84882-284-9|url=https://www.springer.com/computer/mathematics/book/978-1-84882-284-9}}</ref> from [[software]]; ''hard'',<ref>{{cite book |title=Artificial Life Models in Hardware|author=[[Andrew Adamatzky]] and Maciej Komosinski|year=2009|publisher=Springer|location=New York|isbn=978-1-84882-529-1 |url=https://www.springer.com/computer/hardware/book/978-1-84882-529-1}}</ref> from [[computer hardware|hardware]]; and ''[[wet artificial life|wet]]'', from biochemistry. Artificial life researchers study traditional [[biology]] by trying to recreate aspects of biological phenomena.<ref>{{cite web|url=http://zooland.alife.org/|title=What is Artificial Life?|first=Christopher|last=Langton|accessdate=2007-01-19 |archiveurl=https://web.archive.org/web/20070117220840/http://zooland.alife.org/|archivedate=2007-01-17|url-status=dead}}</ref><ref>Aguilar, W., Santamaría-Bonfil, G., Froese, T., and Gershenson, C. (2014). The past, present, and future of artificial life. Frontiers in Robotics and AI, 1(8). https://dx.doi.org/10.3389/frobt.2014.00008</ref> |
| Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987 Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. | | Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987 Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena. |