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本词条由Solitude初步翻译
 
   
{{about|the theory of combinatorial games|the theory that includes games of chance and games of imperfect knowledge|Game theory}}
 
{{about|the theory of combinatorial games|the theory that includes games of chance and games of imperfect knowledge|Game theory}}
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* [[Alpha–beta pruning]], an optimised algorithm for searching the game tree
 
* [[Alpha–beta pruning]], an optimised algorithm for searching the game tree
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Alpha-beta剪枝算法,一种用于搜索博弈树的优化算法
    
* [[Backward induction]], reasoning backwards from a final situation
 
* [[Backward induction]], reasoning backwards from a final situation
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归纳,从最终情况向后推理
    
* [[Cooling and heating (combinatorial game theory)]], various transformations of games making them more amenable to the theory
 
* [[Cooling and heating (combinatorial game theory)]], various transformations of games making them more amenable to the theory
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制冷和制热(组合博弈论),博弈的各种转变使它们更适合该理论
    
* [[Connection game]], a type of game where players attempt to establish connections
 
* [[Connection game]], a type of game where players attempt to establish connections
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连接游戏,玩家尝试建立连接的一种游戏
    
* [[Endgame tablebase]], a database saying how to play endgames
 
* [[Endgame tablebase]], a database saying how to play endgames
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Endgame表库,一个数据库,说明如何玩残局
    
* [[Expectiminimax tree]], an adaptation of a minimax game tree to games with an element of chance
 
* [[Expectiminimax tree]], an adaptation of a minimax game tree to games with an element of chance
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Expectiminimax树,是minimax博弈树对具有机会元素的游戏的适应
    
* [[Extensive-form game]], a game tree enriched with payoffs and information available to players
 
* [[Extensive-form game]], a game tree enriched with payoffs and information available to players
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广泛形式的游戏,丰富了收益和玩家可用信息的博弈树
    
* [[Game classification]], an article discussing ways of classifying games
 
* [[Game classification]], an article discussing ways of classifying games
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游戏分类,有关讨论游戏分类方法的文章
    
* [[Game complexity]], an article describing ways of measuring the complexity of games
 
* [[Game complexity]], an article describing ways of measuring the complexity of games
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游戏复杂度,一篇描述衡量游戏复杂度的方法的文章
    
* [[Grundy's game]], a mathematical game in which heaps of objects are split
 
* [[Grundy's game]], a mathematical game in which heaps of objects are split
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格伦迪游戏,一种数学游戏,其中拆分成堆的对象
    
* [[Multi-agent system]], a type of computer system for tackling complex problems
 
* [[Multi-agent system]], a type of computer system for tackling complex problems
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多主体系统,一种用于解决复杂问题的计算机系统
    
* [[Solving chess]]
 
* [[Solving chess]]
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解决国际象棋
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* [[Sylver coinage]], a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers
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* [[Sylver coinage]], a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers
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Sylver coinage,一种选择正整数的数学游戏,该整数不是先前选择的整数的非负倍数的总和
    
* [[Wythoff's game]], a mathematical game of taking objects from one or two piles
 
* [[Wythoff's game]], a mathematical game of taking objects from one or two piles
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Wythoff的游戏,一种从一堆或两堆中取出物体的数学游戏
    
* [[Topological game]], a type of mathematical game played in a topological space
 
* [[Topological game]], a type of mathematical game played in a topological space
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拓扑游戏,一种在拓扑空间中玩的数学游戏
    
* [[Zugzwang]], being obliged to play when this is disadvantageous
 
* [[Zugzwang]], being obliged to play when this is disadvantageous
 
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强制被动,不利时唯一可行的走法
     
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