− | 在模拟真实人群运动的游戏和应用程序,比如人群疏散模拟中,''' 模拟的主体 Simulated Agents'''可能需要到达某个目标,避免碰撞,并表现出其他类似人的行为。现在已经有很多种''' 人群引导算法 Crowd Steering Algorithms'''能实际地引导模拟人群到达他们的目标。一些更普通的系统被研发出来支持不同的主体类型(如汽车和行人),<ref>{{cite journal |doi=10.1002/cav.1654 |title=Vehicle-pedestrian interaction for mixed traffic simulation |journal=Computer Animation and Virtual Worlds |volume=26 |issue=3–4 |pages=405–12 |year=2015 |last1=Chao |first1=Qianwen |last2=Deng |first2=Zhigang |last3=Jin |first3=Xiaogang }}</ref>不同的抽象层次(如个体和''' 连续体 Continuum'''),<ref>{{cite journal |doi=10.1145/2070781.2024169 |title=Interactive hybrid simulation of large-scale traffic |journal=ACM Transactions on Graphics |volume=30 |issue=6 |pages=1 |year=2011 |last1=Sewall |first1=Jason |last2=Wilkie |first2=David |last3=Lin |first3=Ming C. }}</ref>可以和智能对象交互的主体,<ref>{{cite book |doi=10.1007/978-3-7091-6375-7_6 |chapter=Modeling Objects for Interaction Tasks |title=Computer Animation and Simulation '98 |pages=73–86 |series=Eurographics |year=1999 |last1=Kallmann |first1=Marcelo |last2=Thalmann |first2=Daniel |isbn=978-3-211-83257-8 |citeseerx=10.1.1.550.2013 }}</ref>以及更复杂的物理和社会动态。<ref>http://dl.acm.org/citation.cfm?id=1272705 Pelechano, N. and Allbeck, J. M. and Badler, N. I. Controlling individual agents in high-density crowd simulation. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. {{ISBN|978-1-59593-624-0}}</ref> | + | 在模拟真实人群运动的游戏和应用程序,比如人群疏散模拟中,''' 模拟的主体 Simulated Agents'''可能需要到达某个目标,避免碰撞,并表现出其他类似人的行为。现在已经有很多种''' 人群引导算法 Crowd Steering Algorithms'''能实际地引导模拟人群到达他们的目标。一些更普通的系统被研发出来支持不同的主体类型(如汽车和行人),<ref>{{cite journal |doi=10.1002/cav.1654 |title=Vehicle-pedestrian interaction for mixed traffic simulation |journal=Computer Animation and Virtual Worlds |volume=26 |issue=3–4 |pages=405–12 |year=2015 |last1=Chao |first1=Qianwen |last2=Deng |first2=Zhigang |last3=Jin |first3=Xiaogang }}</ref>不同的抽象层次(如个体和''' 连续体 Continuum'''),<ref>{{cite journal |doi=10.1145/2070781.2024169 |title=Interactive hybrid simulation of large-scale traffic |journal=ACM Transactions on Graphics |volume=30 |issue=6 |pages=1 |year=2011 |last1=Sewall |first1=Jason |last2=Wilkie |first2=David |last3=Lin |first3=Ming C. }}</ref>可以和智能对象交互的主体,<ref>{{cite book |doi=10.1007/978-3-7091-6375-7_6 |chapter=Modeling Objects for Interaction Tasks |title=Computer Animation and Simulation '98 |pages=73–86 |series=Eurographics |year=1999 |last1=Kallmann |first1=Marcelo |last2=Thalmann |first2=Daniel |isbn=978-3-211-83257-8 |citeseerx=10.1.1.550.2013 }}</ref>以及更复杂的物理和社会动态。<ref>http://dl.acm.org/citation.cfm?id=1272705 Pelechano, N. and Allbeck, J. M. and Badler, N. I. Controlling individual agents in high-density crowd simulation. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation. </ref> |