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*技术分析<ref>{{Cite book | last1=Bunde | first1=A.| last2=Havlin | first2=S.| chapter=Fractal Geometry, A Brief Introduction to | doi=10.1007/978-0-387-30440-3_218 | title=Encyclopedia of Complexity and Systems Science | pages=3700 | year=2009 | isbn=978-0-387-75888-6 }}</ref>
 
*技术分析<ref>{{Cite book | last1=Bunde | first1=A.| last2=Havlin | first2=S.| chapter=Fractal Geometry, A Brief Introduction to | doi=10.1007/978-0-387-30440-3_218 | title=Encyclopedia of Complexity and Systems Science | pages=3700 | year=2009 | isbn=978-0-387-75888-6 }}</ref>
 
*在纹理映射中GPU缓存一致性的Morton阶空间填充曲线<ref>{{cite web|title=GPU internals|url=http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/pubs/doggett12-tc.pdf}}</ref><ref>{{cite web|title=sony patents|url=https://www.google.ch/patents/US20150287166?dq=morton+order+texture+swizzling}}</ref><ref>{{cite web|title = description of swizzled and hybrid tiled swizzled textures|url=https://news.ycombinator.com/item?id=2239173}}</ref> ,栅格化<ref>{{cite web | title=US8773422B1 - System, method, and computer program product for grouping linearly ordered primitives | website=Google Patents | date=December 4, 2007 | url=http://www.google.com/patents/US8773422 | access-date=December 28, 2019}}</ref><ref>{{cite web | title=US20110227921A1 - Processing of 3D computer graphics data on multiple shading engines | website=Google Patents | date=December 15, 2010 | url=http://www.google.ch/patents/US20110227921 | access-date=December 27, 2019}}</ref> 和湍流数据的索引<ref>{{cite web |url=http://turbulence.pha.jhu.edu |title=Johns Hopkins Turbulence Databases}}</ref><ref>{{cite journal|last=Li|first=Y.|first2=E.|last2=Perlman|first3=M.|last3=Wang|first4=y.|last4=Yang|first5=C.|last5=Meneveau|first6=R.|last6=Burns|first7=S.|last7=Chen|first8=A.|last8=Szalay|first9=G.|last9=Eyink|title=A Public Turbulence Database Cluster and Applications to Study Lagrangian Evolution of Velocity Increments in Turbulence|journal=Journal of Turbulence|date=2008|volume=9|pages=N31|doi=10.1080/14685240802376389|arxiv=0804.1703|bibcode=2008JTurb...9...31L}}</ref>。
 
*在纹理映射中GPU缓存一致性的Morton阶空间填充曲线<ref>{{cite web|title=GPU internals|url=http://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/pubs/doggett12-tc.pdf}}</ref><ref>{{cite web|title=sony patents|url=https://www.google.ch/patents/US20150287166?dq=morton+order+texture+swizzling}}</ref><ref>{{cite web|title = description of swizzled and hybrid tiled swizzled textures|url=https://news.ycombinator.com/item?id=2239173}}</ref> ,栅格化<ref>{{cite web | title=US8773422B1 - System, method, and computer program product for grouping linearly ordered primitives | website=Google Patents | date=December 4, 2007 | url=http://www.google.com/patents/US8773422 | access-date=December 28, 2019}}</ref><ref>{{cite web | title=US20110227921A1 - Processing of 3D computer graphics data on multiple shading engines | website=Google Patents | date=December 15, 2010 | url=http://www.google.ch/patents/US20110227921 | access-date=December 27, 2019}}</ref> 和湍流数据的索引<ref>{{cite web |url=http://turbulence.pha.jhu.edu |title=Johns Hopkins Turbulence Databases}}</ref><ref>{{cite journal|last=Li|first=Y.|first2=E.|last2=Perlman|first3=M.|last3=Wang|first4=y.|last4=Yang|first5=C.|last5=Meneveau|first6=R.|last6=Burns|first7=S.|last7=Chen|first8=A.|last8=Szalay|first9=G.|last9=Eyink|title=A Public Turbulence Database Cluster and Applications to Study Lagrangian Evolution of Velocity Increments in Turbulence|journal=Journal of Turbulence|date=2008|volume=9|pages=N31|doi=10.1080/14685240802376389|arxiv=0804.1703|bibcode=2008JTurb...9...31L}}</ref>。
下面对于分形几何在电子技术方面的应用做一些说明:
   
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下面对于分形几何在电子技术方面的应用做一些说明:
 
===分形天线===
 
===分形天线===
  
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