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| ! Name !! Driven By !! Started !! Ended | | ! Name !! Driven By !! Started !! Ended |
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− | !姓名! !驱动源!开始年份! !结束年份 | + | !姓名!!驱动源!!开始年份!!结束年份 |
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| | [[Avida]] || executable DNA || 1993 || ongoing | | | [[Avida]] || executable DNA || 1993 || ongoing |
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− | | Avida 阿维达|| 可执行 DNA executable DNA || 1993 || 正在进行中ongoing | + | | Avida 阿维达|| 可执行DNA executable DNA || 1993 |
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− | 可执行 DNA 1993年 正在进行中
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| | Biogenesis || executable DNA || 2006 || ongoing | | | Biogenesis || executable DNA || 2006 || ongoing |
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− | | Biogenesis || executable DNA || 2006 || ongoing
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− | 生物起源 | 可执行 DNA | 2006 | | 正在进行 | + | |生物起源 ||可执行 DNA | 2006 || 正在进行 |
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− | | Critterding || neural net || 2005 || ongoing | + | | Critterding || neural net神经网络 || 2005 || ongoing 进行中 |
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− | | Critterding || neural net || 2005 || ongoing
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− | 2005年正在进行中
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− | | Darwinbots || executable DNA || 2003 || ongoing
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− | | Darwinbots || executable DNA || 2003 || ongoing | + | | Darwinbots达尔文机器人 || 可执行的 DNAexecutable DNA || 2003 || ongoing进行中 |
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− | 达尔文机器人可执行的 DNA 正在进行中
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− | | DigiHive || executable DNA || 2006 || ongoing | + | | DigiHive || executable DNA可执行 DNA || 2006 || ongoing 进行中 |
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− | | DigiHive || executable DNA || 2006 || ongoing
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− | 可执行 DNA 2006年正在进行
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− | | DOSE || executable DNA || 2012 || ongoing | + | | DOSE || executable DNA可执行 DNA || 2012 || ongoing正在进行 |
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− | | DOSE || executable DNA || 2012 || ongoing
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− | 可执行 DNA | 2012 | | 正在进行
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− | | [[EcoSim]] || Fuzzy Cognitive Map || 2009 || ongoing | + | | [[EcoSim]] || Fuzzy Cognitive Map模糊认知地图 || 2009 || ongoing 进行中 |
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− | | EcoSim || Fuzzy Cognitive Map || 2009 || ongoing
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− | | EcoSim | | 模糊认知地图 | | 2009 | | 正在进行中
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− | | [[Framsticks]] || executable DNA || 1996 || ongoing | + | | [[Framsticks]] 荧光棒|| executable DNA可执行 DNA || 1996 || ongoing进行中 |
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− | | Framsticks || executable DNA || 1996 || ongoing
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− | 可执行 DNA | 1996 | 正在进行
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− | | Geb || neural net || 1997 || ongoing | + | | Geb盖布 || neural net神经网络 || 1997 || ongoing进行中 |
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− | | Geb || neural net || 1997 || ongoing
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− | 1997年正在进行
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− | | [[OpenWorm]] || Geppetto || 2011 || ongoing | + | | [[OpenWorm]] || Geppetto盖佩托(http://www.geppetto.org/)模拟平台 || 2011 || ongoing进行中 |
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− | | OpenWorm || Geppetto || 2011 || ongoing
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− | 2011年3月11日
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− | | [[Polyworld]] || neural net || 1990 || ongoing | + | | [[Polyworld]]多元世界 || neural net神经网络 || 1990 || ongoing |
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− | | Polyworld || neural net || 1990 || ongoing
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− | 多元世界 | 神经网 | 1990 | | 正在进行
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− | | Primordial Life || executable DNA || 1994 || 2003
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− | | Primordial Life || executable DNA || 1994 || 2003 | + | | Primordial Life原始生命 || executable DNA可执行 DNA || 1994 || 2003 |
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− | 原始生命 | 可执行 DNA | 1994 | 2003
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− | | ScriptBots || executable DNA || 2010 || ongoing | + | | ScriptBots脚本机器人 || executable DNA可执行 DNA || 2010 || ongoing 进行中 |
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− | | ScriptBots || executable DNA || 2010 || ongoing
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− | | ScriptBots | | 可执行 DNA | | 2010 | | | 持续
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− | |- | + | | [[TechnoSphere]]技术圈 || modules模组 || 1995 || |
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− | | [[TechnoSphere]] || modules || 1995 ||
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− | | TechnoSphere || modules || 1995 ||
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− | 1995年
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− | | [[Tierra (computer simulation)|Tierra]] || executable DNA || 1991 || 2004
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− | | Tierra || executable DNA || 1991 || 2004
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− | 可执行 DNA | 1991 | 2004
| + | | [[Tierra (computer simulation计算机模拟)|Tierra]] 铁拉|| executable DNA可执行 DNA || 1991 || 2004 |
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− | | [[3D Virtual Creature Evolution]] || neural net || 2008 || NA
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− | | 3D Virtual Creature Evolution || neural net || 2008 || NA | + | | [[3D Virtual Creature Evolution]]3D虚拟生物进化 || neural net神经网络 || 2008 || NA |
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− | 3 d 虚拟生物进化神经网络
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− | |}
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| |} | | |} |
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| 基于程序的模拟包含具有复杂DNA语言(通常为图灵完整)的生物。这种语言通常是计算机程序的形式,而不是实际的生物DNA。汇编派生词是最常用的语言。生物体在执行其代码时会“存活”,通常有多种方法可以进行自我复制。变异通常是通过随机更改代码来实现的。元胞自动机是常见工具,但不是唯一的。也有人用人工智能和多线程系统/程序来进行研究。 | | 基于程序的模拟包含具有复杂DNA语言(通常为图灵完整)的生物。这种语言通常是计算机程序的形式,而不是实际的生物DNA。汇编派生词是最常用的语言。生物体在执行其代码时会“存活”,通常有多种方法可以进行自我复制。变异通常是通过随机更改代码来实现的。元胞自动机是常见工具,但不是唯一的。也有人用人工智能和多线程系统/程序来进行研究。 |
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− | ====Module-based====
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| ====Module-based基于模块的模拟==== | | ====Module-based基于模块的模拟==== |
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− | 基于模块的
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| Individual modules are added to a creature. These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion). Generally these are simulators which emphasize user creation and accessibility over mutation and evolution. | | Individual modules are added to a creature. These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation (leg type A increases speed and metabolism), or indirectly, through the emergent interactions between a creature's modules (leg type A moves up and down with a frequency of X, which interacts with other legs to create motion). Generally these are simulators which emphasize user creation and accessibility over mutation and evolution. |
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| 生物体通常是由一系列预先定义的固定行为来构建的,这些行为受各种变异参数控制。也就是说,每个生物体都是一个包含数字或其他有限参数的集合。每个参数都明确地控制生物体的一个或多个方面。 | | 生物体通常是由一系列预先定义的固定行为来构建的,这些行为受各种变异参数控制。也就是说,每个生物体都是一个包含数字或其他有限参数的集合。每个参数都明确地控制生物体的一个或多个方面。 |
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− | ====Neural net–based====
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| ====Neural net–based基于神经网络的模拟==== | | ====Neural net–based基于神经网络的模拟==== |
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− | 基于神经网络的
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| These simulations have creatures that learn and grow using neural nets or a close derivative. Emphasis is often, although not always, more on learning than on natural selection. | | These simulations have creatures that learn and grow using neural nets or a close derivative. Emphasis is often, although not always, more on learning than on natural selection. |