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| | {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| − | {| class="wikitable sortable"
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| − | { | class“ wikitable sortable”
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| − | ! Name !! Driven By !! Started !! Ended
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| − | ! Name !! Driven By !! Started !! Ended
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| | !姓名!!驱动源!!开始年份!!结束年份 | | !姓名!!驱动源!!开始年份!!结束年份 |
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| | | ApeSDK(以前为Noble Ape)ApeSDK (formerly Noble Ape) || 语言/社会模拟language/social simulation || 1996 ||进行中 ongoing | | | ApeSDK(以前为Noble Ape)ApeSDK (formerly Noble Ape) || 语言/社会模拟language/social simulation || 1996 ||进行中 ongoing |
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| − | | ApeSDK (formerly Noble Ape) || language/social simulation || 1996 || ongoing
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| − | 语言 / 社会模拟 | 1996 | 进行中
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| − | | [[Avida]] || executable DNA || 1993 || ongoing
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| − | | Avida 阿维达|| 可执行DNA executable DNA || 1993 | + | | [[Avida]]阿维达 || executable DNA || 1993 || ongoing进行中 |
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| − | | Biogenesis || executable DNA || 2006 || ongoing | + | | Biogenesis生物起源 || executable DNA可执行 DNA || 2006 || ongoing进行中 |
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| − | |生物起源 ||可执行 DNA | 2006 || 正在进行
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| − | |Neurokernel
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| − | |Neurokernel
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| − | |Neurokernel
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| − | |Geppetto
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| − | | 格培多
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| − | |2014
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| − | |ongoing | + | |Neurokernel神经核|Geppetto盖佩托(http://www.geppetto.org/)模拟平台||2014||进行中 |
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| − | | [[Creatures (artificial life program)|Creatures]] || neural net/simulated biochemistry || 1996-2001 || Fandom still active to this day, some abortive attempts at new products | + | | [[Creatures (artificial life program)|Creatures]] 生物|| neural net/simulated biochemistry神经网络 / 模拟生物化学 || 1996-2001 || Fandom still active to this day, some abortive attempts at new products狂热者一直活跃到今天,对新产品进行了一些失败的尝试 |
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| − | | Creatures || neural net/simulated biochemistry || 1996-2001 || Fandom still active to this day, some abortive attempts at new products
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| − | 生物 | 神经网络 / 模拟生物化学 | 1996-2001 | 狂热者一直活跃到今天,对新产品进行了一些失败的尝试
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| | | Critterding || neural net神经网络 || 2005 || ongoing 进行中 | | | Critterding || neural net神经网络 || 2005 || ongoing 进行中 |
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| | | DigiHive || executable DNA可执行 DNA || 2006 || ongoing 进行中 | | | DigiHive || executable DNA可执行 DNA || 2006 || ongoing 进行中 |
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| | | DOSE || executable DNA可执行 DNA || 2012 || ongoing正在进行 | | | DOSE || executable DNA可执行 DNA || 2012 || ongoing正在进行 |
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| | | [[EcoSim]] || Fuzzy Cognitive Map模糊认知地图 || 2009 || ongoing 进行中 | | | [[EcoSim]] || Fuzzy Cognitive Map模糊认知地图 || 2009 || ongoing 进行中 |
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| | | [[Framsticks]] 荧光棒|| executable DNA可执行 DNA || 1996 || ongoing进行中 | | | [[Framsticks]] 荧光棒|| executable DNA可执行 DNA || 1996 || ongoing进行中 |
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| | | Geb盖布 || neural net神经网络 || 1997 || ongoing进行中 | | | Geb盖布 || neural net神经网络 || 1997 || ongoing进行中 |
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| | | [[Polyworld]]多元世界 || neural net神经网络 || 1990 || ongoing | | | [[Polyworld]]多元世界 || neural net神经网络 || 1990 || ongoing |
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| | |} | | |} |
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| | ====Program-based程序模拟==== | | ====Program-based程序模拟==== |
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| − | ====Program-based====
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| | 基于模块的模拟是将单个模块添加到一个生物中。这些模块或者通过硬编码模拟(例如腿类型A加快速度和新陈代谢)直接修改生物的行为和特征,或者通过生物模块之间的紧急交互作用间接地修改动物的行为和特征(例如A型腿以频率X上下移动,与其他腿部互动以产生运动)。一般来说,这些模拟器强调的是用户创造和可访问性,而不是突变和进化。 | | 基于模块的模拟是将单个模块添加到一个生物中。这些模块或者通过硬编码模拟(例如腿类型A加快速度和新陈代谢)直接修改生物的行为和特征,或者通过生物模块之间的紧急交互作用间接地修改动物的行为和特征(例如A型腿以频率X上下移动,与其他腿部互动以产生运动)。一般来说,这些模拟器强调的是用户创造和可访问性,而不是突变和进化。 |
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| − | ====Parameter-based====
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| | ====Parameter-based基于参数的模拟==== | | ====Parameter-based基于参数的模拟==== |
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| − | 基于参数的
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| | Organisms are generally constructed with pre-defined and fixed behaviors that are controlled by various parameters that mutate. That is, each organism contains a collection of numbers or other ''finite'' parameters. Each parameter controls one or several aspects of an organism in a well-defined way. | | Organisms are generally constructed with pre-defined and fixed behaviors that are controlled by various parameters that mutate. That is, each organism contains a collection of numbers or other ''finite'' parameters. Each parameter controls one or several aspects of an organism in a well-defined way. |