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| Crowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, architecture and urban planning, and evacuation simulation. | | Crowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, architecture and urban planning, and evacuation simulation. |
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− | 人群模拟是对大量实体或字符的运动进行模拟的过程。它通常用于为电影和视频游戏等视觉媒体创建虚拟场景,也用于危机培训、建筑和城市规划以及疏散模拟。
| + | '''人群模拟Crowd simulation'''是对大量实体或'''字符characters'''(????)的运动进行模拟的过程。它常用于电影和视频游戏等视觉媒体中创建虚拟场景,也用于危机培训、建筑和城市规划以及'''人群疏散模拟Evacuation Simulations'''。 |
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| Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and image-based rendering are used, while variations in appearance help present a realistic population. | | Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and image-based rendering are used, while variations in appearance help present a realistic population. |
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− | 人群模拟可以集中于针对不同应用的方面。对于视觉媒体或虚拟摄影的人群的真实和快速渲染,减少3 d 场景的复杂性和基于图像的渲染被使用,而外观的变化有助于呈现一个真实的人群。
| + | ====人群模拟可以用于不同应用程序。对于视觉媒体或虚拟摄影的人群的真实和快速渲染,减少 3D 场景的复杂性和基于图像的渲染被使用,而外观的变化有助于呈现一个真实的人群。==== |
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| In games and applications intended to replicate real-life human crowd movement, like in evacuation simulations, simulated agents may need to navigate towards a goal, avoid collisions, and exhibit other human-like behavior. Many crowd steering algorithms have been developed to lead simulated crowds to their goals realistically. Some more general systems are researched that can support different kinds of agents (like cars and pedestrians), different levels of abstraction(like individual and continuum), agents interacting with smart objects, and more complex physical and social dynamics. | | In games and applications intended to replicate real-life human crowd movement, like in evacuation simulations, simulated agents may need to navigate towards a goal, avoid collisions, and exhibit other human-like behavior. Many crowd steering algorithms have been developed to lead simulated crowds to their goals realistically. Some more general systems are researched that can support different kinds of agents (like cars and pedestrians), different levels of abstraction(like individual and continuum), agents interacting with smart objects, and more complex physical and social dynamics. |
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− | 在模拟真实人群运动的游戏和应用程序中,比如疏散模拟,模拟代理可能需要导航到一个目标,避免碰撞,并展示其他类似人类的行为。许多人群指导算法已经开发,以引导模拟人群到他们的目标现实。研究了一些更一般的系统,它们可以支持不同类型的代理(如汽车和行人)、不同的抽象层次(如个体和连续体)、与智能对象相互作用的代理,以及更复杂的物理和社会动态。
| + | 在模拟真实人群运动的游戏和应用程序,比如人群疏散模拟中,'''模拟的主体 Simulated Agents'''可能需要到达某个目标,避免碰撞,并展示其他类似人的行为。现在已经有很多种'''人群引导算法Crowd Steering Algorithms'''能实际地引导模拟人群到达他们的目标。一些更一般的系统被研发出来支持不同的主体类型(如汽车和行人)和抽象层次(如个体到'''连续体Continuum'''),支持能与'''智能对象Smart Objects'''相互作用的主体以及更复杂的物理和社会动态。 |
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− | == History == | + | == History 历史== |
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| There has always been a deep-seated interest in the understanding and gaining control of motional and behavior of crowds of people. Many major advancements have taken place since the beginnings of research within the realm of crowd simulation. Evidently many new findings are continually made and published following these which improve the scalability, flexibility, applicability, and realism of simulations: | | There has always been a deep-seated interest in the understanding and gaining control of motional and behavior of crowds of people. Many major advancements have taken place since the beginnings of research within the realm of crowd simulation. Evidently many new findings are continually made and published following these which improve the scalability, flexibility, applicability, and realism of simulations: |