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添加151字节 、 2020年7月29日 (三) 22:11
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There has always been a deep-seated interest in the understanding and gaining control of motional and behavior of crowds of people. Many major advancements have taken place since the beginnings of research within the realm of crowd simulation. Evidently many new findings are continually made and published following these which improve the scalability, flexibility, applicability, and realism of simulations:
 
There has always been a deep-seated interest in the understanding and gaining control of motional and behavior of crowds of people. Many major advancements have taken place since the beginnings of research within the realm of crowd simulation. Evidently many new findings are continually made and published following these which improve the scalability, flexibility, applicability, and realism of simulations:
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理解和控制人群的情绪和行为一直是人们根深蒂固的兴趣所在。自从人群模拟领域的研究开始以来,已经取得了许多重大进展。显然,许多新的发现不断地被提出和发表,这些发现提高了模拟的可扩展性、灵活性、适用性和真实性:
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理解和控制人群的运动和行为一直是人们的兴趣所在。自从人群模拟领域的研究开始以来,人们已经取得了许多重大进展。显然,许多新发现正不断地被提出、被发表。这些发现提高了仿真模拟的'''可扩展性Scalability'''、'''灵活性Flexibility'''、'''适用性Applicability'''和'''真实性Realism''' :
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In 1987, behavioral animation was introduced and developed by Craig Reynolds. He had simulated flocks of birds alongside schools of fish for the purpose of studying group intuition and movement. All agents within these simulations were given direct access to the respective positions and velocities of their surrounding agents. The theorization and study set forth by Reynolds was improved and built upon in 1994 by Xiaoyuan Tu, Demetri Terzopoulos and Radek Grzeszczuk. The realistic quality of simulation was engaged with as the individual agents were equipped with synthetic vision and a general view of the environment within which they resided, allowing for a perceptual awareness within their dynamic habitats.
 
In 1987, behavioral animation was introduced and developed by Craig Reynolds. He had simulated flocks of birds alongside schools of fish for the purpose of studying group intuition and movement. All agents within these simulations were given direct access to the respective positions and velocities of their surrounding agents. The theorization and study set forth by Reynolds was improved and built upon in 1994 by Xiaoyuan Tu, Demetri Terzopoulos and Radek Grzeszczuk. The realistic quality of simulation was engaged with as the individual agents were equipped with synthetic vision and a general view of the environment within which they resided, allowing for a perceptual awareness within their dynamic habitats.
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1987年,克雷格 · 雷诺兹引入并发展了行为动画。为了研究群体的直觉和运动,他模拟了成群的鸟和成群的鱼。在这些模拟中的所有代理都可以直接访问它们周围代理的各自位置和速度。雷诺兹提出的理论和研究是1994年杜晓原、特佐普洛斯和格兹兹丘克对雷诺兹理论和研究的改进和发展。模拟的真实质量是参与的,因为个别代理人配备了合成的视觉和一个总体的看法,他们居住的环境,允许在他们的动态栖息地的知觉意识。
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1987年,'''雷诺兹Craig Reynolds'''引入并发展了'''行为动画behavioral animation'''。为了展示'''群体直观Group Intuition'''和'''研究群体运动Group Movement''',他模拟了鸟群和鱼群。====here====在这些模拟中的所有代理都可以直接访问它们周围代理的各自位置和速度。雷诺兹提出的理论和研究是1994年杜晓原、特佐普洛斯和格兹兹丘克对雷诺兹理论和研究的改进和发展。模拟的真实质量是参与的,因为个别代理人配备了合成的视觉和一个总体的看法,他们居住的环境,允许在他们的动态栖息地的知觉意识。
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与马塞、塔尔曼、 Bratislava Ulicny 和巴勃罗 · 德赫拉斯 · 谢洪斯基一起工作的他,根据与马塞的合作中提出的研究结果,提出了一种新的模式,这种模式允许在个人、一组代理人和整个群体的层面上进行代理人的互动创作。引入了一个刷子隐喻来实时分配、建模和控制人群成员并提供即时反馈。
 
与马塞、塔尔曼、 Bratislava Ulicny 和巴勃罗 · 德赫拉斯 · 谢洪斯基一起工作的他,根据与马塞的合作中提出的研究结果,提出了一种新的模式,这种模式允许在个人、一组代理人和整个群体的层面上进行代理人的互动创作。引入了一个刷子隐喻来实时分配、建模和控制人群成员并提供即时反馈。
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== Crowd dynamics ==
 
== Crowd dynamics ==
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