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删除12字节 、 2020年9月28日 (一) 20:19
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Note that  (i.e. ) which qualifies the donation game to be an iterated game (see next section).
 
Note that  (i.e. ) which qualifies the donation game to be an iterated game (see next section).
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请注意(即)这使得捐赠博弈成为一个迭代游戏(见下一节)。
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请注意(即)这使得捐赠博弈成为一个迭代博弈(见下一节)。
博弈
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In addiction research / behavioral economics, George Ainslie points out that addiction can be cast as an intertemporal PD problem between the present and future selves of the addict.  In this case, defecting means relapsing, and it is easy to see that not defecting both today and in the future is by far the best outcome. The case where one abstains today but relapses in the future is the worst outcome – in some sense the discipline and self-sacrifice involved in abstaining today have been "wasted" because the future relapse means that the addict is right back where he started and will have to start over (which is quite demoralizing, and makes starting over more difficult).  Relapsing today and tomorrow is a slightly "better" outcome, because while the addict is still addicted, they haven't put the effort in to trying to stop. The final case, where one engages in the addictive behavior today while abstaining "tomorrow" will be familiar to anyone who has struggled with an addiction.  The problem here is that (as in other PDs) there is an obvious benefit to defecting "today", but tomorrow one will face the same PD, and the same obvious benefit will be present then, ultimately leading to an endless string of defections.
 
In addiction research / behavioral economics, George Ainslie points out that addiction can be cast as an intertemporal PD problem between the present and future selves of the addict.  In this case, defecting means relapsing, and it is easy to see that not defecting both today and in the future is by far the best outcome. The case where one abstains today but relapses in the future is the worst outcome – in some sense the discipline and self-sacrifice involved in abstaining today have been "wasted" because the future relapse means that the addict is right back where he started and will have to start over (which is quite demoralizing, and makes starting over more difficult).  Relapsing today and tomorrow is a slightly "better" outcome, because while the addict is still addicted, they haven't put the effort in to trying to stop. The final case, where one engages in the addictive behavior today while abstaining "tomorrow" will be familiar to anyone who has struggled with an addiction.  The problem here is that (as in other PDs) there is an obvious benefit to defecting "today", but tomorrow one will face the same PD, and the same obvious benefit will be present then, ultimately leading to an endless string of defections.
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在成瘾研究 / 行为经济学中,乔治·安斯利指出,成瘾可以被描述为成瘾者现在和未来自我之间的跨期囚徒困境问题。在这种情况下,叛变意味着反复,很容易看出,不在今天和未来叛变是迄今为止最好的结果。如果一个人今天戒了,但在将来又复吸,这是最糟糕的结果——从某种意义上来说,今天戒瘾所包含的纪律和自我牺牲已经被“浪费”了,因为未来的复吸意味着瘾君子又回到了他开始的地方,将不得不重新开始(这相当令人沮丧,也使得重新开始更加困难)。今天和明天复发是一个稍微“更好”的结果,因为当瘾君子仍然上瘾时,他们没有努力去尝试停止。最后一种情况,一个人在今天进行成瘾行为,而在明天弃权,这对于任何一个与成瘾作斗争的人来说都是熟悉的。这里的问题是(和其他囚徒困境一样) ,背叛“今天”有一个明显的好处,但明天这个个人将面临同样的囚徒困境,同样明显的好处将出现,最终导致一连串无休止的叛变。
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在成瘾研究/行为经济学中,乔治·安斯利指出,成瘾可以被描述为成瘾者现在和未来自我之间的跨期囚徒困境问题。在这种情况下,叛变意味着反复,很容易看出,不在今天和未来叛变是迄今为止最好的结果。如果一个人今天戒了,但在将来又复吸,这是最糟糕的结果——从某种意义上来说,今天戒瘾所包含的纪律和自我牺牲已经被“浪费”了,因为未来的复吸意味着瘾君子又回到了他开始的地方,将不得不重新开始(这相当令人沮丧,也使得重新开始更加困难)。今天和明天复发是一个稍微“更好”的结果,因为当瘾君子仍然上瘾时,他们没有努力去尝试停止。最后一种情况,一个人在今天进行成瘾行为,而在明天弃权,这对于任何一个与成瘾作斗争的人来说都是熟悉的。这里的问题是(和其他囚徒困境一样) ,背叛“今天”有一个明显的好处,但明天这个个人将面临同样的囚徒困境,同样明显的好处将出现,最终导致一连串无休止的叛变。
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In The Adventure Zone: Balance during The Suffering Game subarc, the player characters are twice presented with the prisoner's dilemma during their time in two liches' domain, once cooperating and once defecting.
 
In The Adventure Zone: Balance during The Suffering Game subarc, the player characters are twice presented with the prisoner's dilemma during their time in two liches' domain, once cooperating and once defecting.
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在冒险区: 苦难游戏中的平衡中,玩家角色在他们在两个领域的时间内两次被呈现囚徒困境,一次是合作,一次是叛变。
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在冒险区: 苦难游戏的平衡中,玩家角色在他们在两个领域的时间内两次被呈现囚徒困境,一次是合作,一次是叛变。
     
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