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添加856字节 、 2020年11月12日 (四) 17:03
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Joshua M. Epstein和Robert Axtell在他们的书中,应用了[[约翰·何顿·康威 John Horton Conway]]提出来的基于主题的模拟的一个模型,叫做[[生命游戏]],并将其应用于谢林的最初的想法中。为了证明他们在基于代理的仿真领域的发现,创建了一个模型并将其与CD-ROM上的书一起分发。这个模型就是我们现在众所周知的概念'''”糖域模型“'''<ref name="GAS" /> 。此后,糖域模型就被广泛使用于基于主体的模型中,只要这些模型使用的规则与Epstein&Axtell定义的规则相似,都可以被称作是”糖域模型“。
 
Joshua M. Epstein和Robert Axtell在他们的书中,应用了[[约翰·何顿·康威 John Horton Conway]]提出来的基于主题的模拟的一个模型,叫做[[生命游戏]],并将其应用于谢林的最初的想法中。为了证明他们在基于代理的仿真领域的发现,创建了一个模型并将其与CD-ROM上的书一起分发。这个模型就是我们现在众所周知的概念'''”糖域模型“'''<ref name="GAS" /> 。此后,糖域模型就被广泛使用于基于主体的模型中,只要这些模型使用的规则与Epstein&Axtell定义的规则相似,都可以被称作是”糖域模型“。
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==Principles==
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== 原理 ==
 
All Sugarscape models include the [[Intelligent agent|agents]] (inhabitants), the environment (a two-dimensional grid) and the rules governing the interaction of the agents with each other and the environment.
 
All Sugarscape models include the [[Intelligent agent|agents]] (inhabitants), the environment (a two-dimensional grid) and the rules governing the interaction of the agents with each other and the environment.
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所有的糖域模型都包括主体(居民),环境(二维网格)以及控制主体之间,主体和环境之间相互作用的规则。
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The original model presented by J. Epstein & R. Axtell (considered as the [[Social simulation#History and development|first large scale agent model]]) is based on a 51x51 cell grid, where every cell can contain different amounts of sugar (or spice). In every step agents look around, find the closest cell filled with sugar, move and metabolize. They can leave pollution, die, reproduce, inherit sources, transfer information, trade or borrow sugar, generate immunity or transmit diseases - depending on the specific scenario and variables defined at the set-up of the model.
 
The original model presented by J. Epstein & R. Axtell (considered as the [[Social simulation#History and development|first large scale agent model]]) is based on a 51x51 cell grid, where every cell can contain different amounts of sugar (or spice). In every step agents look around, find the closest cell filled with sugar, move and metabolize. They can leave pollution, die, reproduce, inherit sources, transfer information, trade or borrow sugar, generate immunity or transmit diseases - depending on the specific scenario and variables defined at the set-up of the model.
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J. Epstein&R. Axtell最初提出来的模型(被认为是第一个大规模社会仿真的主体模型),这个模型是基于51x51的细胞网格,其中每个细胞可以包含不同量的糖(或香料)。在每个步骤中,主体都会环顾四周,找到离自己最近的充满糖的细胞网格,然后移动并代谢。它们可能会留下污染,死亡,繁殖,继承资源,传递信息,交易或借糖,产生免疫力或传播疾病-取决于模型设置时定义的特定情况和变量。
    
Sugar in simulation could be seen as a metaphor for resources in an artificial world through which the examiner can study the effects of social dynamics such as evolution, marital status and inheritance on populations.<ref>{{cite journal
 
Sugar in simulation could be seen as a metaphor for resources in an artificial world through which the examiner can study the effects of social dynamics such as evolution, marital status and inheritance on populations.<ref>{{cite journal
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|issn=1535-0096
 
|issn=1535-0096
 
}}(Retrieved from [[ProQuest|ABI/Inform]] Document ID: 347271391)</ref>
 
}}(Retrieved from [[ProQuest|ABI/Inform]] Document ID: 347271391)</ref>
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模拟中的糖可以看作是人造世界中资源的隐喻,审查员可以通过该隐喻研究诸如进化,婚姻状况和继承等社会动态对人口的影响。[3]
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Exact simulation of the original rules provided by J. Epstein & R. Axtell in their book can be problematic<ref name="tricky">{{cite web
 
Exact simulation of the original rules provided by J. Epstein & R. Axtell in their book can be problematic<ref name="tricky">{{cite web

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