− | '''Affective computing''' is the study and development of systems and devices that can recognize, interpret, process, and simulate human [[Affect (psychology)|affects]]. It is an interdisciplinary field spanning [[computer science]], [[psychology]], and [[cognitive science]].<ref name=TaoTan>{{cite conference |first=Jianhua |last=Tao |author2=Tieniu Tan |title=Affective Computing: A Review |book-title=Affective Computing and Intelligent Interaction |volume=[[LNCS]] 3784 |pages=981–995 |publisher=Springer |year=2005 |doi=10.1007/11573548 }}</ref> While some core ideas in the field may be traced as far back as to early philosophical inquiries into [[Emotion#The James-Lange Theory|emotion]],<ref name=":0">{{cite journal |last=James |first=William |year=1884 |title=What Is Emotion |journal=Mind |volume=9 |issue=34 |pages=188–205 |doi=10.1093/mind/os-IX.34.188|url=https://zenodo.org/record/1431811 }} Cited by Tao and Tan.</ref> the more modern branch of computer science originated with [[Rosalind Picard]]'s 1995 paper<ref>[http://affect.media.mit.edu/pdfs/95.picard.pdf "Affective Computing"] MIT Technical Report #321 ([http://vismod.media.mit.edu/pub/tech-reports/TR-321-ABSTRACT.html Abstract]), 1995</ref> on affective computing and her book ''Affective Computing''<ref name="Affective Computing">{{cite book|last1=Picard|first1=Rosalind|title=Affective Computing|date=1997|publisher=MIT Press|location=Cambridge, MA|page=1}}</ref> published by [[MIT Press]].<ref> | + | '''Affective computing''' is the study and development of systems and devices that can recognize, interpret, process, and simulate human [[Affect (psychology)|affects]]. It is an interdisciplinary field spanning [[computer science]], [[psychology]], and [[cognitive science]].<ref name=TaoTan>{{cite conference |first=Jianhua |last=Tao |author2=Tieniu Tan |title=Affective Computing: A Review |book-title=Affective Computing and Intelligent Interaction |volume=[[LNCS]] 3784 |pages=981–995 |publisher=Springer |year=2005 |doi=10.1007/11573548 }}</ref> While some core ideas in the field may be traced as far back as to early philosophical inquiries into [[Emotion#The James-Lange Theory|emotion]],<ref>{{cite journal |last=James |first=William |year=1884 |title=What Is Emotion |journal=Mind |volume=9 |issue=34 |pages=188–205 |doi=10.1093/mind/os-IX.34.188|url=https://zenodo.org/record/1431811 }} Cited by Tao and Tan.</ref> the more modern branch of computer science originated with [[Rosalind Picard]]'s 1995 paper<ref>[http://affect.media.mit.edu/pdfs/95.picard.pdf "Affective Computing"] MIT Technical Report #321 ([http://vismod.media.mit.edu/pub/tech-reports/TR-321-ABSTRACT.html Abstract]), 1995</ref> on affective computing and her book ''Affective Computing''<ref name="Affective Computing">{{cite book|last1=Picard|first1=Rosalind|title=Affective Computing|date=1997|publisher=MIT Press|location=Cambridge, MA|page=1}}</ref> published by [[MIT Press]].<ref> |
| One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions. | | One of the motivations for the research is the ability to give machines emotional intelligence, including to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions. |
− | 情感计算是对能够识别、解释、处理和模拟人类影响的系统和设备的研究和开发。这是一个融合计算机科学、心理学和认知科学<ref name="TaoTan" /> 的跨学科领域。虽然该领域的一些核心思想可以追溯到早期对情感<ref name=":0" />的哲学研究,但计算机科学的更现代分支起源于罗莎琳德·皮卡德1995年关于情感计算的论文【3】和她的由麻省理工出版社【5】【6】出版的《情感计算》【4】。这项研究的动机之一是赋予机器情商的能力,包括模拟移情。机器应该解读人类的情绪状态,并使其行为适应人类的情绪,对这些情绪作出适当的反应。
| + | 情感计算是对能够识别、解释、处理和模拟人类感情的系统设备的研究与开发。这是一个融合计算机科学、心理学和认知科学【1】的跨学科领域。虽然该领域的一些核心思想可以追溯到早期对情感【2】的哲学研究,但计算机科学的更现代分支起源于罗莎琳德·皮卡德1995年关于情感计算的论文【3】和她的由麻省理工出版社【5】【6】出版的《情感计算》【4】。这项研究的动机之一是赋予机器情商的能力,包括模拟移情。机器应该解读人类的情绪状态,并使其行为适应人类的情绪,对这些情绪作出适当的反应。 |