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最近的研究已经开始关注群体中人类和计算机之间的互动。这一系列的研究借鉴了心理学、社会心理学和社会学等领域的成果,将互动作为主要的分析单位。
 
最近的研究已经开始关注群体中人类和计算机之间的互动。这一系列的研究借鉴了心理学、社会心理学和社会学等领域的成果,将互动作为主要的分析单位。
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== Current Research ==
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== Current Research研究现状 ==
Since 2007, research in social computing has become more popular for researchers and professionals in multiple fields dealing with technology, business and politics. A study performed by affiliates of [[Washington State University]] used a [[Latent semantic analysis]] on academic papers containing the term "social computing" to find that topics in social computing converge into the three major themes of Knowledge Discovery, Knowledge Sharing and Content Management.<ref>{{Cite journal|last=Li|first=Yibai|last2=Joshi|first2=K.D.|date=July 29, 2012|title=The State of Social Computing Research: A Literature Review and Synthesis using the Latent Semantic Analysis Approach|journal=Association for Information Systems Electronic Library}}</ref> Social computing continues to shift the direction of research in Information Sciences as a whole, extending social aspects into technological and corporate domains. Companies and industries such as Google, Cisco and Fox have invested in such endeavors. Possible questions to be answered through social computing research include how to form stable communities, how these communities evolve, how knowledge is created and processed, how people are motivated to participate, etc.<ref>{{Cite journal|last=Parameswaran|first=Manoj|last2=Whinston|first2=Andrew B.|date=June 2007|title=Research Issues in Social Computing|journal=Journal of the Association for Information Sciences|volume=8|issue=6}}</ref>
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Since 2007, research in social computing has become more popular for researchers and professionals in multiple fields dealing with technology, business and politics. A study performed by affiliates of [[Washington State University]] used a [[Latent semantic analysis]] on academic papers containing the term "social computing" to find that topics in social computing converge into the three major themes of Knowledge Discovery, Knowledge Sharing and Content Management.自2007年以来,社会计算的研究在技术、商业和政治等多个领域的研究人员和专业人士中变得越来越流行。华盛顿州立大学附属机构进行的一项研究对包含术语“社会计算”的学术论文进行了潜在语义分析,发现社会计算中的主题可以聚合为知识发现、知识共享和内容管理三个主要主题。<ref>{{Cite journal|last=Li|first=Yibai|last2=Joshi|first2=K.D.|date=July 29, 2012|title=The State of Social Computing Research: A Literature Review and Synthesis using the Latent Semantic Analysis Approach|journal=Association for Information Systems Electronic Library}}</ref> Social computing continues to shift the direction of research in Information Sciences as a whole, extending social aspects into technological and corporate domains. Companies and industries such as Google, Cisco and Fox have invested in such endeavors. Possible questions to be answered through social computing research include how to form stable communities, how these communities evolve, how knowledge is created and processed, how people are motivated to participate, etc.社会计算作为一个整体继续改变信息科学的研究方向,将社会方面扩展到技术和企业领域。像谷歌、思科和福克斯这样的公司和行业已经投资了这样的项目。通过社会计算研究可能要回答的问题包括:如何形成稳定的社区,这些社区如何演变,知识如何被创造和处理,人们如何被激励参与,等等。<ref>{{Cite journal|last=Parameswaran|first=Manoj|last2=Whinston|first2=Andrew B.|date=June 2007|title=Research Issues in Social Computing|journal=Journal of the Association for Information Sciences|volume=8|issue=6}}</ref>
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自2007年以来,社交计算的研究已经变得越来越受科技、商业和政治等多个领域的研究人员和专业人士的欢迎。一项由华盛顿州立大学附属机构进行的研究使用了一个包含术语“社会计算”的学术论文潜在语义学,发现社会计算的主题集中在知识发现、知识共享和内容管理这三大主题中。社会计算作为一个整体继续改变信息科学的研究方向,将社会方面扩展到技术和企业领域。像谷歌、思科和福克斯这样的公司和行业已经投资了这样的项目。通过社会计算机研究可能要回答的问题包括如何形成稳定的社区,这些社区如何进化,知识如何创造和处理,人们如何积极参与等等。
      
Currently, research in the areas of social computing is being done by many well known labs owned by [[Microsoft]] and [[Massachusetts Institute of Technology]]. The team at Microsoft has taken off with a mission statement of "To research and develop software that contributes to compelling and effective social interactions."<ref>{{Cite web|title = Social Computing - Microsoft Research|url = http://research.microsoft.com/en-us/groups/scg/|website = research.microsoft.com|access-date = 2015-04-23}}</ref>  They take a main focus on user-centered design processes.  They also add rapid prototyping combined with rigorous science to bring forth complete projects and research that can impact the social computing field.  Current projects being worked on by the Microsoft team include Hotmap,<ref>{{Cite journal|url = http://research.microsoft.com/apps/pubs/default.aspx?id=69446|title = Hotmap: Looking at Geographic Attention|date = November 2007|access-date = 2015-04-23|journal = Microsoft Research|last = Fisher|first = Danyel|volume = 13|issue = 6|pages = 1184–91|doi = 10.1109/TVCG.2007.70561|pmid = 17968063}}</ref> SNARF,<ref>{{Cite web|title = SNARF - Microsoft Research|url = http://research.microsoft.com/en-us/projects/snarf/|website = research.microsoft.com|access-date = 2015-04-23}}</ref> Slam,<ref>{{Cite web|title = SLAM - Microsoft Research|url = http://research.microsoft.com/en-us/projects/slam/|website = research.microsoft.com|access-date = 2015-04-23}}</ref> and [[Wallop]].  MIT, however, has a goal of creating software that shapes our cities<ref name="media.mit.edu">{{Cite web|title = Social Computing {{!}} MIT Media Lab|url = https://www.media.mit.edu/research/groups/social-computing|website = www.media.mit.edu|access-date = 2015-04-23}}</ref> and more in depth:<blockquote>"More specifically, (1) we create micro-institutions in physical space, (2) we design social processes that allow others to replicate and evolve those micro-institutions, and (3) we write software that enables those social processes.  We use this process to create more robust, decentralized, human-scale systems in our cities. We are particularly focused on reinventing our current systems for learning, agriculture, and transportation."<ref name="media.mit.edu"/></blockquote>目前,微软(Microsoft)和麻省理工学院(Massachusetts Institute of Technology)旗下的许多知名实验室正在进行社会计算领域的研究。微软团队行动的使命是 "研究和开发有助于令人信服和有效的社会互动的软件 "。他们把主要精力放在以用户为中心的设计过程上,还使用快速原型涉及与严谨科学相结合的技术,以推出能够影响社会计算领域的完整项目和研究。微软团队目前正在进行的项目包括Hotmap、SNARF、Slam和Wallop。然而,麻省理工学院的目标是创造出能够更深入地塑造我们的城市的软件:“更具体地说,(1)我们在物理空间中创造一个微型机构;(2)我们设计可以重现和进化微型机构的社会过程;(3)我们通过编写软件使得这些社会过程成为可能。我们利用这个过程,在我们的城市中创造出更强大、更分散、更人性化的系统,尤其专注于重塑我们目前的学习、农业和交通系统。”
 
Currently, research in the areas of social computing is being done by many well known labs owned by [[Microsoft]] and [[Massachusetts Institute of Technology]]. The team at Microsoft has taken off with a mission statement of "To research and develop software that contributes to compelling and effective social interactions."<ref>{{Cite web|title = Social Computing - Microsoft Research|url = http://research.microsoft.com/en-us/groups/scg/|website = research.microsoft.com|access-date = 2015-04-23}}</ref>  They take a main focus on user-centered design processes.  They also add rapid prototyping combined with rigorous science to bring forth complete projects and research that can impact the social computing field.  Current projects being worked on by the Microsoft team include Hotmap,<ref>{{Cite journal|url = http://research.microsoft.com/apps/pubs/default.aspx?id=69446|title = Hotmap: Looking at Geographic Attention|date = November 2007|access-date = 2015-04-23|journal = Microsoft Research|last = Fisher|first = Danyel|volume = 13|issue = 6|pages = 1184–91|doi = 10.1109/TVCG.2007.70561|pmid = 17968063}}</ref> SNARF,<ref>{{Cite web|title = SNARF - Microsoft Research|url = http://research.microsoft.com/en-us/projects/snarf/|website = research.microsoft.com|access-date = 2015-04-23}}</ref> Slam,<ref>{{Cite web|title = SLAM - Microsoft Research|url = http://research.microsoft.com/en-us/projects/slam/|website = research.microsoft.com|access-date = 2015-04-23}}</ref> and [[Wallop]].  MIT, however, has a goal of creating software that shapes our cities<ref name="media.mit.edu">{{Cite web|title = Social Computing {{!}} MIT Media Lab|url = https://www.media.mit.edu/research/groups/social-computing|website = www.media.mit.edu|access-date = 2015-04-23}}</ref> and more in depth:<blockquote>"More specifically, (1) we create micro-institutions in physical space, (2) we design social processes that allow others to replicate and evolve those micro-institutions, and (3) we write software that enables those social processes.  We use this process to create more robust, decentralized, human-scale systems in our cities. We are particularly focused on reinventing our current systems for learning, agriculture, and transportation."<ref name="media.mit.edu"/></blockquote>目前,微软(Microsoft)和麻省理工学院(Massachusetts Institute of Technology)旗下的许多知名实验室正在进行社会计算领域的研究。微软团队行动的使命是 "研究和开发有助于令人信服和有效的社会互动的软件 "。他们把主要精力放在以用户为中心的设计过程上,还使用快速原型涉及与严谨科学相结合的技术,以推出能够影响社会计算领域的完整项目和研究。微软团队目前正在进行的项目包括Hotmap、SNARF、Slam和Wallop。然而,麻省理工学院的目标是创造出能够更深入地塑造我们的城市的软件:“更具体地说,(1)我们在物理空间中创造一个微型机构;(2)我们设计可以重现和进化微型机构的社会过程;(3)我们通过编写软件使得这些社会过程成为可能。我们利用这个过程,在我们的城市中创造出更强大、更分散、更人性化的系统,尤其专注于重塑我们目前的学习、农业和交通系统。”
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