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例如,科学家为什么要合作?科学变得越来越孤立,因为每个科学领域的传播越来越广泛,一个人不可能意识到所有的发展。尤其是需要特殊技能的实验研究,因为高度先进的设备操作需要一定的知识背景。通过合作,科学家们可以利用不同领域的信息并有效地利用它,而不仅仅是靠自己阅读来收集所有信息。
 
例如,科学家为什么要合作?科学变得越来越孤立,因为每个科学领域的传播越来越广泛,一个人不可能意识到所有的发展。尤其是需要特殊技能的实验研究,因为高度先进的设备操作需要一定的知识背景。通过合作,科学家们可以利用不同领域的信息并有效地利用它,而不仅仅是靠自己阅读来收集所有信息。
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=== Coordination ===
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=== Coordination 协调 ===
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==== Ad-hoc communities ====
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==== Ad-hoc communities 临时社区 ====
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Military, trade unions, and corporations satisfy some definitions of CI – the most rigorous definition would require a capacity to respond to very arbitrary conditions without orders or guidance from "law" or "customers" to constrain actions. Online advertising companies are using collective intelligence to bypass traditional marketing and creative agencies.<ref>Lee, Sang M., et al. "Success factors of platform leadership in web 2.0 service business." Service Business 4.2 (2010): 89–103.</ref>
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Military, trade unions, and corporations satisfy some definitions of CI – the most rigorous definition would require a capacity to respond to very arbitrary conditions without orders or guidance from "law" or "customers" to constrain actions. Online advertising companies are using collective intelligence to bypass traditional marketing and creative agencies.
    
Military, trade unions, and corporations satisfy some definitions of CI – the most rigorous definition would require a capacity to respond to very arbitrary conditions without orders or guidance from "law" or "customers" to constrain actions. Online advertising companies are using collective intelligence to bypass traditional marketing and creative agencies.
 
Military, trade unions, and corporations satisfy some definitions of CI – the most rigorous definition would require a capacity to respond to very arbitrary conditions without orders or guidance from "law" or "customers" to constrain actions. Online advertising companies are using collective intelligence to bypass traditional marketing and creative agencies.
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军事、工会和公司满足 CI 的某些定义——最严格的定义要求有能力对非常武断的条件作出反应,而不需要”法律”或”客户”的命令或指导来约束行动。在线广告公司正在利用集体智慧来绕过传统的营销和创意机构。
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军事,贸易协会和公司一定程度上都满足CI的某些定义,其最严格的定义是要求能够对任意条件做出响应反馈,而不须要“法律”或“客户”的命令或指导来限制行动。在线广告公司正在利用集体智能绕过传统的营销和创意代理。
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The [https://web.archive.org/web/20151103044224/http://unu.ai/ UNU] open platform for "human swarming" (or "social swarming") establishes real-time closed-loop systems around groups of networked users molded after biological swarms, enabling human participants to behave as a unified collective intelligence.<ref name="Human Swarms">{{cite web|url=http://news.discovery.com/human/life/swarms-of-humans-power-a-i-platform-150603.htm|title=Swarms of Humans Power A.I. Platform|last=DNews|date=3 June 2015|publisher=}}</ref><ref>{{cite book|url=https://mitpress.mit.edu/sites/default/files/titles/content/ecal2015/ch117.html|first1=Louis B.|title=07/20/2015-07/24/2015|last1=Rosenberg|first2=Unanimous|last2=A.I.|first3=San|last3=Francisco|last4=California|last5=USA|date=1 January 2016|volume=13|pages=658–659|doi=10.7551/978-0-262-33027-5-ch117|isbn=9780262330275|access-date=12 October 2015|archive-url=https://web.archive.org/web/20151027132802/https://mitpress.mit.edu/sites/default/files/titles/content/ecal2015/ch117.html|archive-date=27 October 2015|url-status=dead|df=dmy-all}}</ref> When connected to UNU, groups of distributed users collectively answer questions and make predictions in real-time.<ref>Rosenberg, L.B., "Human swarming, a real-time method for parallel distributed intelligence," in Swarm/Human Blended Intelligence Workshop (SHBI), 2015, vol., no., pp.1–7, 28–29 Sept. 2015  doi: [https://dx.doi.org/10.1109/SHBI.2015.7321685 10.1109/SHBI.2015.7321685]</ref>  Early testing shows that human swarms can out-predict individuals.<ref name="Human Swarms"/> In 2016, an UNU swarm was challenged by a reporter to predict the winners of the Kentucky Derby, and successfully picked the first four horses, in order, beating 540 to 1 odds.<ref>{{cite web|url=http://www.newsweek.com/artificial-intelligence-turns-20-11000-kentucky-derby-bet-457783|title=Artificial intelligence turns $20 into $11,000 in Kentucky Derby bet|date=10 May 2016|publisher=}}</ref><ref>{{cite web|url=https://www.washingtonpost.com/news/the-intersect/wp/2016/06/02/what-happened-when-an-ai-hive-mind-answered-reddits-burning-politics-questions/|title=What happened when an A.I. hive mind answered Reddit's burning politics questions|first=Abby|last=Ohlheiser|date=2 June 2016|publisher=|via=washingtonpost.com}}</ref>
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The UNU open platform for "human swarming" (or "social swarming") establishes real-time closed-loop systems around groups of networked users molded after biological swarms, enabling human participants to behave as a unified collective intelligence. When connected to UNU, groups of distributed users collectively answer questions and make predictions in real-time. Early testing shows that human swarms can out-predict individuals. In 2016, an UNU swarm was challenged by a reporter to predict the winners of the Kentucky Derby, and successfully picked the first four horses, in order, beating 540 to 1 odds.
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The [https://web.archive.org/web/20151103044224/http://unu.ai/ UNU] open platform for "human swarming" (or "social swarming") establishes real-time closed-loop systems around groups of networked users molded after biological swarms, enabling human participants to behave as a unified collective intelligence. When connected to UNU, groups of distributed users collectively answer questions and make predictions in real-time.  Early testing shows that human swarms can out-predict individuals.
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The UNU open platform for "human swarming" (or "social swarming") establishes real-time closed-loop systems around groups of networked users molded after biological swarms, enabling human participants to behave as a unified collective intelligence. When connected to UNU, groups of distributed users collectively answer questions and make predictions in real-time.  Early testing shows that human swarms can out-predict individuals.
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这个[ https://web.archive.org/web/20151103044224/http://UNU.ai/ 联合国大学]的开放平台为“人类群集”(或“社会群集”)建立了一个实时的闭环系统,围绕着被塑造成生物群集的网络用户群,使人类参与者能够表现为一个统一的集体智慧。当连接到联合国大学时,分布式用户组集体回答问题并实时作出预测。早期的测试表明,人类群体能够预测个体。
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联合国大学的“人类集群”(或“社会集群)开放平台,围绕生物集群网络用户建立了实时闭环系统,使人类参与者能够模拟集体智能一样行动。当连接到联合国大学后,成群的散户共同回答问题并实时做出预测。早期测试表明,人类集群可以预测个体。2016年,一名记者向联合国大学群发起挑战,以预测肯塔基德比的获胜者,并成功选出了前四匹马,以540比1的优势胜出。
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Specialized information sites such as Digital Photography Review<ref>{{Cite web|url=https://www.dpreview.com/|title=Digital Photography Review|website=www.dpreview.com|access-date=2016-12-07}}</ref> or Camera Labs<ref>{{Cite web|url=http://www.cameralabs.com/|title=Camera reviews, DSLR reviews, lens reviews, photography guides {{!}} Cameralabs|website=www.cameralabs.com|access-date=2016-12-07}}</ref> is an example of collective intelligence. Anyone who has an access to the internet can contribute to distributing their knowledge over the world through the specialized information sites.
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Specialized information sites such as Digital Photography Review or Camera Labs is an example of collective intelligence. Anyone who has an access to the internet can contribute to distributing their knowledge over the world through the specialized information sites.
    
Specialized information sites such as Digital Photography Review or Camera Labs is an example of collective intelligence. Anyone who has an access to the internet can contribute to distributing their knowledge over the world through the specialized information sites.
 
Specialized information sites such as Digital Photography Review or Camera Labs is an example of collective intelligence. Anyone who has an access to the internet can contribute to distributing their knowledge over the world through the specialized information sites.
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专门的信息网站如数码摄影评论或相机实验室就是集体智慧的一个例子。任何能够上网的人都可以通过专门的信息网站在全世界传播他们的知识。
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诸如Digital Photography Review或Camera Labs之类的专业信息网站就是集体智能的一个例子。任何可以访问互联网的人都可以通过专门的信息站点为世界范围内传播知识做出贡献。
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In [[learner-generated context]] a group of users marshal resources to create an ecology that meets their needs often (but not only) in relation to the co-configuration, co-creation and co-design of a particular learning space that allows learners to create their own context.<ref>Luckin, R., du Boulay, B., Smith, H., Underwood, J., Fitzpatrick, G., Holmberg, J., Kerawalla, L., Tunley, H., Brewster, D. and Pearce, D. (2005), '[http://srodev.sussex.ac.uk/403/1/jime.pdf Using Mobile Technology to Create Flexible Learning Contexts] '. Journal of Interactive Media in Education, 22.</ref><ref>Luckin, R. (2006), Understanding Learning Contexts as Ecologies of Resources: From the Zone of Proximal Development to Learner Generated Contexts. Paper presented at the Proceedings of World Conference on Elearning in Corporate, Government, Healthcare, and Higher Education 2006.</ref><ref>Luckin, R., Shurville, S. and Browne, T. (2007), '[https://ore.exeter.ac.uk/repository/bitstream/handle/10036/13334/blankfile.xxxx?sequence=1 Initiating e-learning by stealth, participation and consultation in a late majority institution]'. {{open access}} ''Journal of Organisational Transformation and Social Change'', '''3''' (3), 317–332. {{doi|10.1386/jots.3.3.317_1}}</ref> Learner-generated contexts represent an ''ad hoc'' community that facilitates coordination of collective action in a network of trust. An example of learner-generated context is found on the Internet when collaborative users pool knowledge in a "[[shared intelligence]] space". As the Internet has developed so has the concept of CI as a shared public forum. The global accessibility and availability of the Internet has allowed more people than ever to contribute and access ideas. (Flew 2008)
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In [[learner-generated context]] a group of users marshal resources to create an ecology that meets their needs often (but not only) in relation to the co-configuration, co-creation and co-design of a particular learning space that allows learners to create their own context. Learner-generated contexts represent an ''ad hoc'' community that facilitates coordination of collective action in a network of trust. An example of learner-generated context is found on the Internet when collaborative users pool knowledge in a "[[shared intelligence]] space". As the Internet has developed so has the concept of CI as a shared public forum. The global accessibility and availability of the Internet has allowed more people than ever to contribute and access ideas. (Flew 2008)
    
In learner-generated context a group of users marshal resources to create an ecology that meets their needs often (but not only) in relation to the co-configuration, co-creation and co-design of a particular learning space that allows learners to create their own context. Learner-generated contexts represent an ad hoc community that facilitates coordination of collective action in a network of trust. An example of learner-generated context is found on the Internet when collaborative users pool knowledge in a "shared intelligence space". As the Internet has developed so has the concept of CI as a shared public forum. The global accessibility and availability of the Internet has allowed more people than ever to contribute and access ideas. (Flew 2008)
 
In learner-generated context a group of users marshal resources to create an ecology that meets their needs often (but not only) in relation to the co-configuration, co-creation and co-design of a particular learning space that allows learners to create their own context. Learner-generated contexts represent an ad hoc community that facilitates coordination of collective action in a network of trust. An example of learner-generated context is found on the Internet when collaborative users pool knowledge in a "shared intelligence space". As the Internet has developed so has the concept of CI as a shared public forum. The global accessibility and availability of the Internet has allowed more people than ever to contribute and access ideas. (Flew 2008)
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在学习者生成的环境中,一组用户调动资源来创建一个生态系统,这个生态系统经常(但不仅仅是)满足学习者的需求,通过对特定学习空间的共同配置、共同创造和共同设计,使学习者能够创建自己的环境。学习者产生的环境代表了一个特殊的社区,促进了信任网络中集体行动的协调。在互联网上发现了一个学习者生成上下文的例子,即协作用户在一个”共享的情报空间”中汇集知识。随着互联网的发展,CI 作为一个共享的公共论坛的概念也随之产生。互联网的全球可及性和可用性使得比以往任何时候都更多的人能够贡献和获得想法。(《飞越2008》)
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在“学以创用环境”下,一组用户调配资源以创建其生态来满足它们的需求(但不仅如此),即特定学习空间的共同配置,创造和设计。它们允许学习者创建自己的环境。“学以创用环境”代表一个特设社区,可促进在信任网络中协调集体行动。当协作用户在“共享智能空间”中的汇总知识时,可以在互联网上找到学习者生成的具有上下文的一个示例。随着互联网的发展,CI作为共享论坛的概念也不断发展。互联网的全球可访问性和可使用性比以往任何时候都更欢迎群众贡献和获取想法。(2008年Flew)
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Games such as ''[[The Sims]]'' Series, and ''[[Second Life]]'' are designed to be non-linear and to depend on collective intelligence for expansion. This way of sharing is gradually evolving and influencing the mindset of the current and future generations.<ref name="Weiss, A. 2005 pp. 19-23"/> For them, collective intelligence has become a norm. In Terry Flew's discussion of '[[interactivity]]' in the online games environment, the ongoing interactive dialogue between users and game developers,<ref>Flew, Terry and Humphreys, Sal (2005) "Games: Technology, Industry, Culture" in Terry Flew, New Media: An Introduction (2nd edn), Oxford University Press, South Melbourne 101–114.</ref> he refers to Pierre Lévy's concept of Collective Intelligence {{Harv|Lévy|1998}} and argues this is active in videogames as clans or guilds in [[MMORPG]] constantly work to achieve goals. [[Henry Jenkins]] proposes that the participatory cultures emerging between games producers, media companies, and the end-users mark a fundamental shift in the nature of media production and consumption. Jenkins argues that this new participatory culture arises at the intersection of three broad new media trends.<ref>Henry Jenkins (2002) in Flew, Terry and Humphreys, Sal (2005) ''Games: Technology, Industry, Culture'' in Terry Flew, New Media: An Introduction (2nd edn), Oxford University Press, South Melbourne 101–114.</ref> Firstly, the development of new media tools/technologies enabling the creation of content. Secondly, the rise of subcultures promoting such creations, and lastly, the growth of value adding media conglomerates, which foster image, idea and narrative flow.
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Games such as The Sims Series, and Second Life are designed to be non-linear and to depend on collective intelligence for expansion. This way of sharing is gradually evolving and influencing the mindset of the current and future generations.[128] For them, collective intelligence has become a norm. In Terry Flew's discussion of 'interactivity' in the online games environment, the ongoing interactive dialogue between users and game developers,[161] he refers to Pierre Lévy's concept of Collective Intelligence (Lévy 1998) and argues this is active in videogames as clans or guilds in MMORPG constantly work to achieve goals. Henry Jenkins proposes that the participatory cultures emerging between games producers, media companies, and the end-users mark a fundamental shift in the nature of media production and consumption. Jenkins argues that this new participatory culture arises at the intersection of three broad new media trends.[162] Firstly, the development of new media tools/technologies enabling the creation of content. Secondly, the rise of subcultures promoting such creations, and lastly, the growth of value adding media conglomerates, which foster image, idea and narrative flow.
    
Games such as The Sims Series, and Second Life are designed to be non-linear and to depend on collective intelligence for expansion. This way of sharing is gradually evolving and influencing the mindset of the current and future generations. he refers to Pierre Lévy's concept of Collective Intelligence  and argues this is active in videogames as clans or guilds in MMORPG constantly work to achieve goals. Henry Jenkins proposes that the participatory cultures emerging between games producers, media companies, and the end-users mark a fundamental shift in the nature of media production and consumption. Jenkins argues that this new participatory culture arises at the intersection of three broad new media trends. Firstly, the development of new media tools/technologies enabling the creation of content. Secondly, the rise of subcultures promoting such creations, and lastly, the growth of value adding media conglomerates, which foster image, idea and narrative flow.
 
Games such as The Sims Series, and Second Life are designed to be non-linear and to depend on collective intelligence for expansion. This way of sharing is gradually evolving and influencing the mindset of the current and future generations. he refers to Pierre Lévy's concept of Collective Intelligence  and argues this is active in videogames as clans or guilds in MMORPG constantly work to achieve goals. Henry Jenkins proposes that the participatory cultures emerging between games producers, media companies, and the end-users mark a fundamental shift in the nature of media production and consumption. Jenkins argues that this new participatory culture arises at the intersection of three broad new media trends. Firstly, the development of new media tools/technologies enabling the creation of content. Secondly, the rise of subcultures promoting such creations, and lastly, the growth of value adding media conglomerates, which foster image, idea and narrative flow.
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像模拟人生系列和第二人生这样的游戏被设计成非线性的,依靠集体智慧来扩展。这种分享方式正在逐渐演变,并影响着今世后代的心态。他引用了皮埃尔 · l · 维的集体智慧的概念,并认为这一概念在电子游戏中非常活跃,因为 MMORPG 中的部落或行会不断努力以实现目标。亨利 · 詹金斯提出,游戏制作者、媒体公司和最终用户之间出现的参与性文化标志着媒体生产和消费性质的根本性转变。詹金斯认为,这种新的参与式文化产生于三大新媒体趋势的交汇点。首先,开发新的媒体工具 / 技术,使创作内容成为可能。其次,亚文化的兴起促进了这种创造,最后,传媒集团的价值增长,促进了形象、观念和叙事流程的形成。
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《模拟人生》系列和《第二人生》等游戏的设计是非线性的,并依靠集体智能进行扩展。这种共享方式会自我进化,并同步影响当前及未来新生代产品的思维方式。对于他们来说,集体智能已经成为了一种常态。在特里·弗尔Terry Flew关于对网络游戏环境“交互性”的讨论中(即用户与游戏开发人员之间的交互对话),他提到了皮埃尔·列维的“集体智能”概念(Lévy 1998),并认为这在电子游戏中非常活跃,就像是MMORPG中的部族或公会一样,会不断努力去实现目标。亨利·詹金斯Henry Jenkins提出,游戏生产商,媒体公司和终端用户之间形成的参与式文化,标志着媒体的生产消费性质在根本性转变。詹金斯认为,这种新的参与式文化源于三大新媒体趋势的交融。首先,开发的新媒体工具/技术促使内容的创建。然后亚文化的兴起促进了这种创造,最后,增值媒体集团壮大了形象,思想和叙事的传播。
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==== Coordinating collective actions ====
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==== Coordinating collective actions 协调集体行动 ====
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[[File:Improvisational_actors.jpg|thumb|The cast of After School Improv learns an important lesson about improvisation and life]]
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[[文件:Improvisational actors.jpg|缩略图|右|After School Improv的演员学习了有关即兴创作和表演的重要课程]]
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The cast of After School Improv learns an important lesson about improvisation and life
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Improvisational actors also experience a type of collective intelligence which they term "group mind", as theatrical improvisation relies on mutual cooperation and agreement, leading to the unity of "group mind".
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课后即兴表演的演员们学到了一堂关于即兴表演和生活的重要课程
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Improvisational actors also experience a type of collective intelligence which they term "group mind", as theatrical improvisation relies on mutual cooperation and agreement,<ref name=":18">{{Cite journal|last=Vera|first=Dusya|last2=Crossan|first2=Mary|date=2004-06-01|title=Theatrical Improvisation: Lessons for Organizations|journal=Organization Studies|volume=25|issue=5|pages=727–749|doi=10.1177/0170840604042412}}</ref> leading to the unity of "group mind".<ref name=":18" /><ref>{{Cite journal|last=*|first=R. Keith Sawyer|date=2004-06-01|title=Improvised lessons: collaborative discussion in the constructivist classroom|journal=Teaching Education|volume=15|issue=2|pages=189–201|doi=10.1080/1047621042000213610}}</ref>
      
Improvisational actors also experience a type of collective intelligence which they term "group mind", as theatrical improvisation relies on mutual cooperation and agreement, leading to the unity of "group mind".
 
Improvisational actors also experience a type of collective intelligence which they term "group mind", as theatrical improvisation relies on mutual cooperation and agreement, leading to the unity of "group mind".
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即兴表演者还体验到一种他们称之为”群体心智”的集体智慧,因为戏剧性的即兴表演依赖于相互合作和协议,从而导致”群体心智”的统一。
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即兴表演也相当于一种集体智能,他们称之为“集体思维”,因为戏剧即兴表演依靠演员相互合作并达成共识,从而导致“集体思维”的统一。
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Growth of the Internet and mobile telecom has also produced "swarming" or "rendezvous" events that enable meetings or even dates on demand.<ref name="Wolpert arXiv:cs/9905004"/> The full impact has yet to be felt but the [[anti-globalization movement]], for example, relies heavily on e-mail, cell phones, pagers, SMS and other means of organizing.<ref>{{Cite book|url=https://books.google.com/?id=vskz1poDuvoC&pg=PR7&dq=anti+globalization+collective+intelligence#v=onepage|title=Globalization / Anti-Globalization: Beyond the Great Divide|last=Held|first=David|last2=McGrew|first2=Anthony|date=2007-11-19|publisher=Polity|isbn=9780745639116}}</ref> The [[Indymedia]] organization does this in a more journalistic way.<ref name=":19">{{Cite web|url=http://www.indymedia.org.uk/en/2001/09/11129.html|title='Anti-Globals' Use Internet As Collective Intelligence – UK Indymedia|website=www.indymedia.org.uk|access-date=2016-12-11}}</ref> Such resources could combine into a form of collective intelligence accountable only to the current participants yet with some strong moral or linguistic guidance from generations of contributors – or even take on a more obviously democratic form to advance shared goal.<ref name=":19" />
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Growth of the Internet and mobile telecom has also produced "swarming" or "rendezvous" events that enable meetings or even dates on demand. The full impact has yet to be felt but the [[anti-globalization movement]], for example, relies heavily on e-mail, cell phones, pagers, SMS and other means of organizing. Such resources could combine into a form of collective intelligence accountable only to the current participants yet with some strong moral or linguistic guidance from generations of contributors – or even take on a more obviously democratic form to advance shared goal.
    
Growth of the Internet and mobile telecom has also produced "swarming" or "rendezvous" events that enable meetings or even dates on demand. The Indymedia organization does this in a more journalistic way. Such resources could combine into a form of collective intelligence accountable only to the current participants yet with some strong moral or linguistic guidance from generations of contributors – or even take on a more obviously democratic form to advance shared goal.
 
Growth of the Internet and mobile telecom has also produced "swarming" or "rendezvous" events that enable meetings or even dates on demand. The Indymedia organization does this in a more journalistic way. Such resources could combine into a form of collective intelligence accountable only to the current participants yet with some strong moral or linguistic guidance from generations of contributors – or even take on a more obviously democratic form to advance shared goal.
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互联网和移动电信的发展也产生了”蜂拥”或”汇合”活动,使会议甚至日期按需而定。印第媒体以一种更新闻化的方式做到了这一点。这种资源可以结合成一种只对当前参与者负责的集体智慧形式,再加上几代捐助者提供的一些强有力的道德或语言指导,甚至可以采取一种更明显的民主形式来推进共同目标。
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互联网和移动电信的发展也产生了“聚集”或“约会”的事件,这些事件使即时会议甚至约会成为可能。反全球化运动目前尚未产生全面的影响,但是它在很大程度上依赖于电子邮件,手机,传呼机,SMS和其他组织方式。Indymedia组织以更具新闻性的方式进行此操作。这些资源可以合并为仅对当前参与者负责的集体智能形式,但需要几代贡献者提供强有力的道德或语言指导,甚至可以采取更为明显的民主形式来推进共同目标。
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A further application of collective intelligence is found in the "Community Engineering for Innovations".<ref name="Idea Competitions">Jan Marco Leimeister, Michael Huber, Ulrich Bretschneider, Helmut Krcmar (2009): Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition. In: Journal of Management Information Systems (2009), Volume: 26, Issue: 1, Publisher: M.E. Sharpe Inc., Pages: 197–224, {{ISSN|0742-1222}}, {{doi|10.2753/MIS0742-1222260108}} [http://portal.acm.org/citation.cfm?id=1653890], Winfried Ebner; Jan Marco Leimeister; Helmut Krcmar (2009): Community Engineering for Innovations&nbsp;– The Ideas Competition as a method to nurture a Virtual Community for Innovations. In: R&D Management, 39 (4), pp 342–356 {{doi|10.1111/j.1467-9310.2009.00564.x}} [https://www.alexandria.unisg.ch/219672/1/JML_145.pdf]</ref> In such an integrated framework proposed by Ebner et al., idea competitions and virtual communities are combined to better realize the potential of the collective intelligence of the participants, particularly in open-source R&D.<ref>{{Cite journal|last=Ebner|first=Winfried|last2=Leimeister|first2=Jan Marco|last3=Krcmar|first3=Helmut|date=2009-09-01|title=Community engineering for innovations: the ideas competition as a method to nurture a virtual community for innovations|journal=R&D Management|volume=39|issue=4|pages=342–356|doi=10.1111/j.1467-9310.2009.00564.x|url=https://www.alexandria.unisg.ch/219699/1/JML_173.pdf}}</ref> In management theory the use of collective intelligence and crowd sourcing leads to innovations and very robust answers to quantitative issues.<ref>{{cite book |last1=Fladerer |first1=Johannes-Paul |last2=Kurzmann |first2=Ernst |title=WISDOM OF THE MANY : how to create self -organisation and how to use collective... intelligence in companies and in society from mana. |date=November 2019 |publisher=BOOKS ON DEMAND |isbn=9783750422421 |url=https://www.bod.de/buchshop/the-wisdom-of-the-many-johannes-paul-fladerer-9783750422421 |language=de}}</ref> Therefore, collective intelligence and crowd sourcing is not necessaryly leading to the best solution to economic problems, but to a stable, good solution.
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A further application of collective intelligence is found in the "Community Engineering for Innovations". In such an integrated framework proposed by Ebner et al., idea competitions and virtual communities are combined to better realize the potential of the collective intelligence of the participants, particularly in open-source R&D. In management theory the use of collective intelligence and crowd sourcing leads to innovations and very robust answers to quantitative issues. Therefore, collective intelligence and crowd sourcing is not necessaryly leading to the best solution to economic problems, but to a stable, good solution.
    
A further application of collective intelligence is found in the "Community Engineering for Innovations". In such an integrated framework proposed by Ebner et al., idea competitions and virtual communities are combined to better realize the potential of the collective intelligence of the participants, particularly in open-source R&D. In management theory the use of collective intelligence and crowd sourcing leads to innovations and very robust answers to quantitative issues. Therefore, collective intelligence and crowd sourcing is not necessaryly leading to the best solution to economic problems, but to a stable, good solution.
 
A further application of collective intelligence is found in the "Community Engineering for Innovations". In such an integrated framework proposed by Ebner et al., idea competitions and virtual communities are combined to better realize the potential of the collective intelligence of the participants, particularly in open-source R&D. In management theory the use of collective intelligence and crowd sourcing leads to innovations and very robust answers to quantitative issues. Therefore, collective intelligence and crowd sourcing is not necessaryly leading to the best solution to economic problems, but to a stable, good solution.
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集体智慧的进一步应用可以在“创新社区工程”中找到。在 Ebner 等人提出的这样一个集成框架中,创意竞赛和虚拟社区被结合起来,以更好地实现参与者集体智慧的潜力,特别是在开源研发领域。在管理理论中,集体智慧和群体外包的使用导致了创新和对量化问题非常有力的答案。因此,集体智慧和群体外包并不是解决经济问题的最佳方案,而是一个稳定、良好的解决方案。
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在“创新的社区工程”中可以找到集体智能的进一步应用。在埃布纳Ebner等人提出的这种集成框架中,将创意竞赛和虚拟社区相结合,可以更好地实现参与者集体智能的潜力,尤其是在开源研发中。在管理理论中,集体智能和众包带来了创新,并为定量问题提供了非常有力的答案。因此,集体智能和众包并不一定会创造出一系列针对经济问题的最佳解决方案,但是会提供一种稳定而良好的解决方案。
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==== Coordination in different types of tasks ====
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==== Coordination in different types of tasks 协调不同类型的任务 ====
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Collective actions or tasks require different amounts of coordination depending on the complexity of the task. Tasks vary from being highly independent simple tasks that require very little coordination to complex interdependent tasks that are built by many individuals and require a lot of coordination. In the article written by Kittur, Lee and Kraut the writers introduce a problem in cooperation: "When tasks require high coordination because the work is highly interdependent, having more contributors can increase process losses, reducing the effectiveness of the group below what individual members could optimally accomplish". Having a team too large the overall effectiveness may suffer even when the extra contributors increase the resources. In the end the overall costs from coordination might overwhelm other costs.<ref>Kittur, A., Lee, B. and Kraut, R. E. (2009) '[https://dl.acm.org/citation.cfm?id=1518928 Coordination in collective intelligence: The role of team structure and task interdependence]', Conference on Human Factors in Computing Systems - Proceedings, pp. 1495–1504.</ref>
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Collective actions or tasks require different amounts of coordination depending on the complexity of the task. Tasks vary from being highly independent simple tasks that require very little coordination to complex interdependent tasks that are built by many individuals and require a lot of coordination. In the article written by Kittur, Lee and Kraut the writers introduce a problem in cooperation: "When tasks require high coordination because the work is highly interdependent, having more contributors can increase process losses, reducing the effectiveness of the group below what individual members could optimally accomplish". Having a team too large the overall effectiveness may suffer even when the extra contributors increase the resources. In the end the overall costs from coordination might overwhelm other costs.
    
Collective actions or tasks require different amounts of coordination depending on the complexity of the task. Tasks vary from being highly independent simple tasks that require very little coordination to complex interdependent tasks that are built by many individuals and require a lot of coordination. In the article written by Kittur, Lee and Kraut the writers introduce a problem in cooperation: "When tasks require high coordination because the work is highly interdependent, having more contributors can increase process losses, reducing the effectiveness of the group below what individual members could optimally accomplish". Having a team too large the overall effectiveness may suffer even when the extra contributors increase the resources. In the end the overall costs from coordination might overwhelm other costs.
 
Collective actions or tasks require different amounts of coordination depending on the complexity of the task. Tasks vary from being highly independent simple tasks that require very little coordination to complex interdependent tasks that are built by many individuals and require a lot of coordination. In the article written by Kittur, Lee and Kraut the writers introduce a problem in cooperation: "When tasks require high coordination because the work is highly interdependent, having more contributors can increase process losses, reducing the effectiveness of the group below what individual members could optimally accomplish". Having a team too large the overall effectiveness may suffer even when the extra contributors increase the resources. In the end the overall costs from coordination might overwhelm other costs.
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集体行动或任务需要不同程度的协调,这取决于任务的复杂程度。任务可以是高度独立的简单任务,需要很少的协调,也可以是复杂的相互依赖的任务,这些任务是由许多个人构建的,需要大量的协调。在 Kittur、 Lee 和 Kraut 撰写的文章中,作者介绍了合作中的一个问题: ”当任务需要高度协调,因为工作是高度相互依赖的,有更多的贡献者可能会增加过程损失,降低团队的有效性,低于个别成员可以最佳完成的水平”。即使额外的捐助者增加了资源,如果团队过于庞大,整体效率可能会受到影响。最后,协调的总成本可能超过其他成本。
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当进行集体行动时,需要根据任务内容的复杂程度进行相应的协调。从独立的简单任务(几乎不需要协调)到复杂的互助任务(由多人构建且需要大量协调)。在Kittur,Lee和Kraut撰写的文章中,作者引出了合作中的一个问题:“当处理复杂任务需要高度协调时,安排更多的贡献者会造成过程损失增加,降低团队的效率,反而不如单个成员完成任务理想”。如果团队规模太大,即使额外的贡献者增加了资源,总体效率也会受到影响。最后,协调产生的总成本可能超过其他成本。
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Group collective intelligence is a property that emerges through coordination from both bottom-up and top-down processes. In a bottom-up process the different characteristics of each member are involved in contributing and enhancing coordination. Top-down processes are more strict and fixed with norms, group structures and routines that in their own way enhance the group's collective work.<ref>[18] Woolley, A. W., Aggarwal, I. and Malone, T. W. (2015) 'Collective Intelligence and Group Performance', Current Directions in Psychological Science, 24(6), pp. 420–424.</ref>
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Group collective intelligence is a property that emerges through coordination from both bottom-up and top-down processes. In a bottom-up process the different characteristics of each member are involved in contributing and enhancing coordination. Top-down processes are more strict and fixed with norms, group structures and routines that in their own way enhance the group's collective work.
    
Group collective intelligence is a property that emerges through coordination from both bottom-up and top-down processes. In a bottom-up process the different characteristics of each member are involved in contributing and enhancing coordination. Top-down processes are more strict and fixed with norms, group structures and routines that in their own way enhance the group's collective work.
 
Group collective intelligence is a property that emerges through coordination from both bottom-up and top-down processes. In a bottom-up process the different characteristics of each member are involved in contributing and enhancing coordination. Top-down processes are more strict and fixed with norms, group structures and routines that in their own way enhance the group's collective work.
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群体集体智慧是通过自下而上和自上而下过程的协调而产生的一种属性。在自下而上的过程中,每个成员的不同特点都参与促进和加强协调。自上而下的程序更加严格,有规范、小组结构和惯例,以自己的方式加强小组的集体工作。
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团队集体智能是通过自下而上和自上而下的过程的协调而出现的一种特性。在自下而上的过程中,每个不同特性的成员都参与了贡献并加强整体协调能力。而自上而下的过程更加严格,并根据规范,结构和例行程序加以巩固,以自身特有的方式加强小组的集体工作效率。
    
== Alternative views ==
 
== Alternative views ==
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