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社会计算与支持由一群人执行的“计算”有关,这个想法在 James Surowiecki 的书《群体的智慧》中得到了普及。这个意义上的社会计算的例子包括协同过滤、在线拍卖、预测市场、声誉系统、计算社会选择、标签和验证游戏。社会信息处理页面聚焦于这种社会计算的意义。
 
社会计算与支持由一群人执行的“计算”有关,这个想法在 James Surowiecki 的书《群体的智慧》中得到了普及。这个意义上的社会计算的例子包括协同过滤、在线拍卖、预测市场、声誉系统、计算社会选择、标签和验证游戏。社会信息处理页面聚焦于这种社会计算的意义。
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== Background ==
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= 背景 =
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== Background ==
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===Technology infrastructure技术基础设施===
 
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= = 背景 = =
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===Technology infrastructure===
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===Technology infrastructure===
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= = = 技术基础设施 = = =
      
The idea to engage users using websites to interact was first brought forth by Web 2.0 and was an advancement from Web 1.0 where according to Cormode, G. and Krishnamurthy, B. (2008): "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content."<ref name="IGI Global"/>
 
The idea to engage users using websites to interact was first brought forth by Web 2.0 and was an advancement from Web 1.0 where according to Cormode, G. and Krishnamurthy, B. (2008): "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content."<ref name="IGI Global"/>
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== Theoretical Foundations ==
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=== Theoretical Foundations ===
 
Socially intelligent computing is a new term that refers to the recent efforts of individuals to understand the ways in which systems of people and computers will prove useful as intermediaries between people and tools used by people. These systems result in new behaviors that occur as a result of the complex [[Human–computer interaction|interaction between humans and computers]] and can be explained by several different areas of science. The Foundations of Social Computing are deeply vested in the understanding of [[social psychology]] and [[cyberpsychology]]. [[Social psychology]] covers topics such as [[decision making]], [[persuasion]], [[group behavior]], [[attraction (emotion)|personal attraction]], and factors that promote health and well-being.<ref name=Ip/> [[Cognitive sciences]] also play a huge role in understanding Social computing and human behavior on networking elements driven by personal needs/means. [[Sociology]] is also a factor since overall environments decide how individuals choose to interact.<ref name=Marlow/>
 
Socially intelligent computing is a new term that refers to the recent efforts of individuals to understand the ways in which systems of people and computers will prove useful as intermediaries between people and tools used by people. These systems result in new behaviors that occur as a result of the complex [[Human–computer interaction|interaction between humans and computers]] and can be explained by several different areas of science. The Foundations of Social Computing are deeply vested in the understanding of [[social psychology]] and [[cyberpsychology]]. [[Social psychology]] covers topics such as [[decision making]], [[persuasion]], [[group behavior]], [[attraction (emotion)|personal attraction]], and factors that promote health and well-being.<ref name=Ip/> [[Cognitive sciences]] also play a huge role in understanding Social computing and human behavior on networking elements driven by personal needs/means. [[Sociology]] is also a factor since overall environments decide how individuals choose to interact.<ref name=Marlow/>
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社会计算的许多领域已经能够扩展这一学科的知识门槛。每个领域都有一个重点和目标,这个重点和目标为我们提供了一个更深入的理解,用户之间的社会行为交互使用社会计算的一些变化。
 
社会计算的许多领域已经能够扩展这一学科的知识门槛。每个领域都有一个重点和目标,这个重点和目标为我们提供了一个更深入的理解,用户之间的社会行为交互使用社会计算的一些变化。
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== Social Software ==
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=== Social Software ===
 
Social software can be any computational system that supports social interactions among groups of people. The following are examples of such systems.
 
Social software can be any computational system that supports social interactions among groups of people. The following are examples of such systems.
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社交软件可以是任何支持群体间社交互动的计算系统。以下是这类系统的例子。
 
社交软件可以是任何支持群体间社交互动的计算系统。以下是这类系统的例子。
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=== Social media ===
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==== Social media ====
 
[[Social media]] has become an outlet that is one of the most widely used ways of interacting through computers. Though there are many different platforms that can be used for social media, they all serve the same primary purpose of creating a social interaction through computers, mobile devices, etc.  Social media has evolved into not just an interaction through text, but through pictures, videos, [[GIF]]s, and many other forms of [[multimedia]].  This has provided users an enhanced way to interact with other users while being able to more widely express and share during computational interaction.  Within the last couple decades, social media has blown up and created many famous applications within the social computing arena.
 
[[Social media]] has become an outlet that is one of the most widely used ways of interacting through computers. Though there are many different platforms that can be used for social media, they all serve the same primary purpose of creating a social interaction through computers, mobile devices, etc.  Social media has evolved into not just an interaction through text, but through pictures, videos, [[GIF]]s, and many other forms of [[multimedia]].  This has provided users an enhanced way to interact with other users while being able to more widely express and share during computational interaction.  Within the last couple decades, social media has blown up and created many famous applications within the social computing arena.
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社交媒体已经成为一种出口,是最广泛使用的通过电脑进行交互的方式之一。虽然有许多不同的平台可以用于社交媒体,但它们都服务于通过电脑、移动设备等创建社交互动的同一个主要目的。社交媒体已经演变成不仅仅是通过文本的互动,而是通过图片、视频、 gif 和许多其他形式的多媒体。这为用户提供了一种与其他用户交互的增强方式,同时能够在计算交互期间更广泛地表达和共享。在过去的几十年里,社交媒体已经在社交计算领域发展起来并创造了许多著名的应用程序。
 
社交媒体已经成为一种出口,是最广泛使用的通过电脑进行交互的方式之一。虽然有许多不同的平台可以用于社交媒体,但它们都服务于通过电脑、移动设备等创建社交互动的同一个主要目的。社交媒体已经演变成不仅仅是通过文本的互动,而是通过图片、视频、 gif 和许多其他形式的多媒体。这为用户提供了一种与其他用户交互的增强方式,同时能够在计算交互期间更广泛地表达和共享。在过去的几十年里,社交媒体已经在社交计算领域发展起来并创造了许多著名的应用程序。
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=== Social networking ===
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==== Social networking ====
 
Through social networking, people are able to use platforms to build or enhance social networks/relations among people.  These are people who commonly share similar backgrounds, interests, or participate in the same activities.  For more details see [[social networking service]].
 
Through social networking, people are able to use platforms to build or enhance social networks/relations among people.  These are people who commonly share similar backgrounds, interests, or participate in the same activities.  For more details see [[social networking service]].
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透过社交网络,人们可以利用平台建立或加强人与人之间的社交网络/关系。这些人通常具有相似的背景、兴趣或者参与相同的活动。更多详细信息请参阅社交网络服务。
 
透过社交网络,人们可以利用平台建立或加强人与人之间的社交网络/关系。这些人通常具有相似的背景、兴趣或者参与相同的活动。更多详细信息请参阅社交网络服务。
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=== Wiki pages ===
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==== Wiki pages ====
 
A [[wiki]] provides computing users a chance to collaborate to come together with a common goal and provide content to the public; both novice and expert users.  Through the collaboration and efforts of many, a wiki page has no limit for the number of improvements that can be made.
 
A [[wiki]] provides computing users a chance to collaborate to come together with a common goal and provide content to the public; both novice and expert users.  Through the collaboration and efforts of many, a wiki page has no limit for the number of improvements that can be made.
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Wiki 为计算用户提供了一个机会,可以通过协作实现一个共同的目标,并向公众(包括新手用户和专家用户)提供内容。通过许多人的协作和努力,一个 wiki 页面对于可以做出的改进的数量没有限制。
 
Wiki 为计算用户提供了一个机会,可以通过协作实现一个共同的目标,并向公众(包括新手用户和专家用户)提供内容。通过许多人的协作和努力,一个 wiki 页面对于可以做出的改进的数量没有限制。
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=== Blogs ===
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==== Blogs ====
[[File:Tumblr-2.svg|thumb|Tumblr-2]]
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[[File:Tumblr-2.svg|thumb|Tumblr-2|链接=Special:FilePath/Tumblr-2.svg]]
    
thumb|Tumblr-2
 
thumb|Tumblr-2
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博客也被广泛应用于社会计算概念中,以便通过一个叫做社会网络分析的概念来理解在线社区中的人类行为。社会网络分析(Social network analysis,SNA)是“一门社会科学学科,它试图通过对人类相互作用的结构性解释来解释社会现象,这既是一种理论,也是一种方法论”。卡梅隆 · 马洛。“ Weblog 社区的受众、结构和权威。”麻省理工学院媒体实验室(2004) : 1-9。网页。2016年10月26日博客、博客中有一些特定的链接,它们有不同的功能描述不同类型的信息,比如 Permalink、 Blogrolls、 Comments 和 Trackbacks。
 
博客也被广泛应用于社会计算概念中,以便通过一个叫做社会网络分析的概念来理解在线社区中的人类行为。社会网络分析(Social network analysis,SNA)是“一门社会科学学科,它试图通过对人类相互作用的结构性解释来解释社会现象,这既是一种理论,也是一种方法论”。卡梅隆 · 马洛。“ Weblog 社区的受众、结构和权威。”麻省理工学院媒体实验室(2004) : 1-9。网页。2016年10月26日博客、博客中有一些特定的链接,它们有不同的功能描述不同类型的信息,比如 Permalink、 Blogrolls、 Comments 和 Trackbacks。
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=== Online gaming ===
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==== Online gaming ====
 
Online gaming is the social behavior of using an [[online game]] while interacting with other users.  Online gaming can be done using a multitude of different platforms; common ones include [[personal computers]], [[Xbox]], [[PlayStation]], and many more gaming consoles that can be stationary or mobile.
 
Online gaming is the social behavior of using an [[online game]] while interacting with other users.  Online gaming can be done using a multitude of different platforms; common ones include [[personal computers]], [[Xbox]], [[PlayStation]], and many more gaming consoles that can be stationary or mobile.
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网络游戏是一种在与其他用户互动时使用网络游戏的社会行为。在线游戏可以通过许多不同的平台来完成; 常见的平台包括个人电脑、 Xbox、 PlayStation 以及许多其他可以固定或移动的游戏机。
 
网络游戏是一种在与其他用户互动时使用网络游戏的社会行为。在线游戏可以通过许多不同的平台来完成; 常见的平台包括个人电脑、 Xbox、 PlayStation 以及许多其他可以固定或移动的游戏机。
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=== Online dating ===
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==== Online dating ====
 
[[Online dating]] has created a community of websites like OkCupid, eHarmony, and Match.com.  These platforms provide users with a way to interact with others that have goals relating to creating new relationships.  The interaction between users in sites like these will differ based on the platform but the goal is simple; create relationships through online social interaction.
 
[[Online dating]] has created a community of websites like OkCupid, eHarmony, and Match.com.  These platforms provide users with a way to interact with others that have goals relating to creating new relationships.  The interaction between users in sites like these will differ based on the platform but the goal is simple; create relationships through online social interaction.
  
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