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| 在信息和通信技术 information and communication technologies,中,情景感知是指一种考虑实体<ref name="dey2001">{{cite journal | | 在信息和通信技术 information and communication technologies,中,情景感知是指一种考虑实体<ref name="dey2001">{{cite journal |
| | author = Dey, Anind K. | | | author = Dey, Anind K. |
− | | author-link = Anind Dey
| |
| | year = 2001 | | | year = 2001 |
| | title = Understanding and Using Context | | | title = Understanding and Using Context |
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| }}</ref> 首次将情景感知引入普适计算领域。情景感知设备也可以尝试对用户的当前情况进行假设。Dey (2001)将情景定义为“可用于描述实体状况的任何信息”。<ref name="dey2001">{{cite journal | | }}</ref> 首次将情景感知引入普适计算领域。情景感知设备也可以尝试对用户的当前情况进行假设。Dey (2001)将情景定义为“可用于描述实体状况的任何信息”。<ref name="dey2001">{{cite journal |
| | author = Dey, Anind K. | | | author = Dey, Anind K. |
− | | author-link = Anind Dey
| |
| | year = 2001 | | | year = 2001 |
| | title = Understanding and Using Context | | | title = Understanding and Using Context |
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| |archive-date=2009-04-24 | | |archive-date=2009-04-24 |
| |citeseerx=10.1.1.423.1960 | | |citeseerx=10.1.1.423.1960 |
− | }}</ref>)) ,以支持情景感知应用程序,以(a)适应接口,(b)定制应用相关数据集,(c)提高信息检索的精度,(d)发现服务,(e)使用户隐式交互,或(f)构建智能环境。例如: 情景感知的移动电话若感知到用户当前在会议室且入座,电话就会断定用户当前正在开会,并拒绝任何不重要的电话。<ref name="schmidt1999a">{{cite conference | + | }}</ref>)) ,以支持情景感知应用程序,以(a)适应接口,(b)定制应用相关数据集,(c)提高信息检索的精度,(d)发现服务,(e)使用户隐式交互,或(f)构建智能环境。例如: 情景感知的移动电话若感知到用户当前在会议室且入座,电话就会断定用户当前正在开会,并拒绝任何不重要的电话。<ref name="schmidt1999a">{{cite conference |author2=Aidoo, K.A. |author3=Takaluoma, A. |author4=Tuomela, U. |author5=Van Laerhoven, K. |author6=Van de Velde W. | author-link = Albrecht Schmidt (computer scientist) |
− | |author1=Schmidt, A. |author2=Aidoo, K.A. |author3=Takaluoma, A. |author4=Tuomela, U. |author5=Van Laerhoven, K. |author6=Van de Velde W. | author-link = Albrecht Schmidt (computer scientist)
| |
| | year = 1999 | | | year = 1999 |
| | title = Advanced Interaction in Context | | | title = Advanced Interaction in Context |
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| 情景感知系统关注情景信息的获取(例如:使用传感器来感知一个场景) ,对场景的抽象和理解(例如:将感官感知到的刺激与情景进行匹配) ,以及基于识别情景的应用行为(例如:根据情景触发动作) <ref name="schmidt2003phd">{{cite conference | | 情景感知系统关注情景信息的获取(例如:使用传感器来感知一个场景) ,对场景的抽象和理解(例如:将感官感知到的刺激与情景进行匹配) ,以及基于识别情景的应用行为(例如:根据情景触发动作) <ref name="schmidt2003phd">{{cite conference |
| |author=Schmidt, Albrecht | | |author=Schmidt, Albrecht |
− | |author-link=Albrecht Schmidt (computer scientist)
| |
| |year=2002 | | |year=2002 |
| |title=Ubiquitous Computing - Computing in Context | | |title=Ubiquitous Computing - Computing in Context |
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| |author2=Michael Beigl | | |author2=Michael Beigl |
| |author3=Hans-W. Gellersen | | |author3=Hans-W. Gellersen |
− | |author-link=Albrecht Schmidt (computer scientist)
| |
| |date=December 1999 | | |date=December 1999 |
| |title=There is more to Context than Location | | |title=There is more to Context than Location |
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| | pages = 1–45 | | | pages = 1–45 |
| | doi = 10.1145/2333112.2333119 | | | doi = 10.1145/2333112.2333119 |
− | }}</ref>调查了几个中间件解决方案,这些中间件解决方案旨在移动系统中实现情景的透明管理和配置。Grifoni,D'Ulizia 和 Ferri <ref name=":0">{{Cite book|title=Context-Awareness in Location Based Services in the Big Data Era|last=Grifoni|first=Patrizia|last2=D’Ulizia|first2=Arianna|last3=Ferri|first3=Fernando|date=2018|publisher=Springer, Cham|isbn=9783319679242|series=Lecture Notes on Data Engineering and Communications Technologies|pages=85–127|language=en|doi=10.1007/978-3-319-67925-9_5}}</ref>梳理了使用大数据的基于位置的情景认知服务系统的研究人员在情景感知主要阶段(包括情景获取,情景表达,情景推理和情景适应)的理论与实践方法。Perera,Zaslavsky,Christen和 Georgakopoulos<ref name=":1">{{Cite journal|last=Perera|first=C.|last2=Zaslavsky|first2=A.|last3=Christen|first3=P.|last4=Georgakopoulos|first4=D.|date= 2014|title=Context Aware Computing for The Internet of Things: A Survey|journal=IEEE Communications Surveys and Tutorials|volume=16|issue=1|pages=414–454|doi=10.1109/SURV.2013.042313.00197|issn=1553-877X|arxiv=1305.0982}}</ref>从物联网的角度对情景感知计算进行了全面的调查,回顾了该领域50多个主要项目。此外,Perera还从情景感知计算的角度调查了现有物联网市场中的大量工业产品。<ref name=":2">{{Cite journal|last=Perera|first=C.|last2=Liu|first2=C. H.|last3=Jayawardena|first3=S.|last4=Chen|first4=M.|date=2014|title=A Survey on Internet of Things From Industrial Market Perspective|journal=IEEE Access|volume=2|pages=1660–1679|doi=10.1109/ACCESS.2015.2389854|issn=2169-3536|arxiv=1502.00164}}</ref> 他们的调查旨在为物联网范式下的情景感知的产品开发和研究提供指导和概念框架。评价是利用10多年前由 Dey 和 Abowd (1999) <ref name="ReferenceA">[ftp://ftp.cc.gatech.edu/pub/gvu/tr/1999/99-22.pdf Towards a Better Understanding of Context and Context-Awareness]</ref> 开发的理论框架进行的。互联网和新兴技术的结合将日常物品转化为智能物品,可以理解环境并做出回应。<ref name=":3">{{Cite journal|last=Kortuem|first=Gerd|last2=Kawsar|first2=Fahim|last3=Sundramoorthy|first3=Vasughi|last4=Fitton|first4=Daniel|date=January 2010|title=Smart Objects As Building Blocks for the Internet of Things|journal=IEEE Internet Computing|volume=14|issue=1|pages=44–51|doi=10.1109/MIC.2009.143|issn=1089-7801|url=http://usir.salford.ac.uk/2735/1/w1iot.pdf}}</ref> | + | }}</ref>调查了几个中间件解决方案,这些中间件解决方案旨在移动系统中实现情景的透明管理和配置。Grifoni,D'Ulizia 和 Ferri <ref name=":0">{{Cite book|title=Context-Awareness in Location Based Services in the Big Data Era|last=Grifoni|first=Patrizia|last2=D’Ulizia|first2=Arianna|last3=Ferri|first3=Fernando|date=2018|publisher=Springer, Cham|isbn=9783319679242|series=Lecture Notes on Data Engineering and Communications Technologies|pages=85–127|language=en}}</ref>梳理了使用大数据的基于位置的情景认知服务系统的研究人员在情景感知主要阶段(包括情景获取,情景表达,情景推理和情景适应)的理论与实践方法。Perera,Zaslavsky,Christen和 Georgakopoulos<ref name=":1">{{Cite journal|last=Perera|first=C.|last2=Zaslavsky|first2=A.|last3=Christen|first3=P.|last4=Georgakopoulos|first4=D.|date= 2014|title=Context Aware Computing for The Internet of Things: A Survey|journal=IEEE Communications Surveys and Tutorials|volume=16|issue=1|pages=414–454|doi=10.1109/SURV.2013.042313.00197|issn=1553-877X|arxiv=1305.0982}}</ref>从物联网的角度对情景感知计算进行了全面的调查,回顾了该领域50多个主要项目。此外,Perera还从情景感知计算的角度调查了现有物联网市场中的大量工业产品。<ref name=":2">{{Cite journal|last=Perera|first=C.|last2=Liu|first2=C. H.|last3=Jayawardena|first3=S.|last4=Chen|first4=M.|date=2014|title=A Survey on Internet of Things From Industrial Market Perspective|journal=IEEE Access|volume=2|pages=1660–1679|doi=10.1109/ACCESS.2015.2389854|issn=2169-3536|arxiv=1502.00164}}</ref> 他们的调查旨在为物联网范式下的情景感知的产品开发和研究提供指导和概念框架。评价是利用10多年前由 Dey 和 Abowd (1999) <ref name="ReferenceA">[ftp://ftp.cc.gatech.edu/pub/gvu/tr/1999/99-22.pdf Towards a Better Understanding of Context and Context-Awareness]</ref> 开发的理论框架进行的。互联网和新兴技术的结合将日常物品转化为智能物品,可以理解环境并做出回应。<ref name=":3">{{Cite journal|last=Kortuem|first=Gerd|last2=Kawsar|first2=Fahim|last3=Sundramoorthy|first3=Vasughi|last4=Fitton|first4=Daniel|date=January 2010|title=Smart Objects As Building Blocks for the Internet of Things|journal=IEEE Internet Computing|volume=14|issue=1|pages=44–51|doi=10.1109/MIC.2009.143|issn=1089-7801|url=http://usir.salford.ac.uk/2735/1/w1iot.pdf}}</ref> |
| | | |
| 情景相关的人类特征可以被分为3类:用户基本信息(习惯、情绪状态、生物心理状况)、用户社交环境(位置网、社交、群体动态)和用户任务(无意识活动、沉浸式任务、一般任务)。物理环境相关的情景也可以分为3类:位置(绝对位置、相对位置和位置网),设施(周围的计算资源、交流、任务表现)和物理条件(噪音、灯光、压力、空气质量)。<font color="“#32cd32”">位置可能有问题<ref name=":4">[https://link.springer.com/article/10.1007%2Fs11042-010-0711-z?LI=true A Comprehensive Framework for Context-Aware Communication Systems. B. Chihani, E. Bertin, N. Crespi. 15th International Conference on Intelligence in Next Generation Networks (ICIN'11), Berlin, Germany, October 2011]</ref><ref name=":5">[https://ieeexplore.ieee.org/document/5956518 A Self-Organization Mechanism for a Cold Chain Monitoring System. C. Nicolas, M. Marot, M. Becker. 73rd Vehicular Technology Conference 2011 IEEE (VTC Spring), Yokohama, Japan May 2011]</ref></font> | | 情景相关的人类特征可以被分为3类:用户基本信息(习惯、情绪状态、生物心理状况)、用户社交环境(位置网、社交、群体动态)和用户任务(无意识活动、沉浸式任务、一般任务)。物理环境相关的情景也可以分为3类:位置(绝对位置、相对位置和位置网),设施(周围的计算资源、交流、任务表现)和物理条件(噪音、灯光、压力、空气质量)。<font color="“#32cd32”">位置可能有问题<ref name=":4">[https://link.springer.com/article/10.1007%2Fs11042-010-0711-z?LI=true A Comprehensive Framework for Context-Aware Communication Systems. B. Chihani, E. Bertin, N. Crespi. 15th International Conference on Intelligence in Next Generation Networks (ICIN'11), Berlin, Germany, October 2011]</ref><ref name=":5">[https://ieeexplore.ieee.org/document/5956518 A Self-Organization Mechanism for a Cold Chain Monitoring System. C. Nicolas, M. Marot, M. Becker. 73rd Vehicular Technology Conference 2011 IEEE (VTC Spring), Yokohama, Japan May 2011]</ref></font> |
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| | | |
| 为了改善情势察觉,最常见的获取和分享情景就是用户的位置信息。例如,在早期的原型机 Active Badge 系统中<sup><ref name=":8">{{cite journal | | 为了改善情势察觉,最常见的获取和分享情景就是用户的位置信息。例如,在早期的原型机 Active Badge 系统中<sup><ref name=":8">{{cite journal |
− | |author1=Want, R. |author2=Hopper, A. |author3=Falcao, V. |author4= Gibbons, J. |name-list-style=amp| year = 1992 | + | |author1=Want, R. |author2=Hopper, A. |author3=Falcao, V. |author4= Gibbons, J. | year = 1992 |
| | title = The Active Badge Location System | | | title = The Active Badge Location System |
| | journal = ACM Transactions on Information Systems | | | journal = ACM Transactions on Information Systems |