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添加11字节 、 2020年10月31日 (六) 21:36
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The zero-sum property (if one gains, another loses) means that any result of a zero-sum situation is [[Pareto optimal]]. Generally, any game where all strategies are Pareto optimal is called a conflict game.<ref>{{cite book |first=Samuel |last=Bowles |title=Microeconomics: Behavior, Institutions, and Evolution |url=https://archive.org/details/microeconomicsbe00bowl |url-access=limited |location= |publisher=[[Princeton University Press]] |pages=[https://archive.org/details/microeconomicsbe00bowl/page/n47 33]–36 |year=2004 |isbn=0-691-09163-3 }}</ref>
 
The zero-sum property (if one gains, another loses) means that any result of a zero-sum situation is [[Pareto optimal]]. Generally, any game where all strategies are Pareto optimal is called a conflict game.<ref>{{cite book |first=Samuel |last=Bowles |title=Microeconomics: Behavior, Institutions, and Evolution |url=https://archive.org/details/microeconomicsbe00bowl |url-access=limited |location= |publisher=[[Princeton University Press]] |pages=[https://archive.org/details/microeconomicsbe00bowl/page/n47 33]–36 |year=2004 |isbn=0-691-09163-3 }}</ref>
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零和属性(如果一个获得,另一个失败)意味着零和情况的任何结果都是[[帕累托最优]]。一般来说,所有策略都是帕累托最优的博弈称为冲突博弈。<ref>{{cite book |first=Samuel |last=Bowles |title=Microeconomics: Behavior, Institutions, and Evolution |url=https://archive.org/details/microeconomicsbe00bowl |url-access=limited |location= |publisher=[[Princeton University Press]] |pages=[https://archive.org/details/microeconomicsbe00bowl/page/n47 33]–36 |year=2004 |isbn=0-691-09163-3 }}</ref>
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零和属性(如果一个获得,另一个失败)意味着零和情况的任何结果都是[[帕累托最优]]。一般来说,所有策略都是帕累托最优的博弈称为冲突博弈。
 
      
Zero-sum games are a specific example of constant sum games where the sum of each outcome is always zero. Such games are distributive, not integrative; the pie cannot be enlarged by good negotiation.
 
Zero-sum games are a specific example of constant sum games where the sum of each outcome is always zero. Such games are distributive, not integrative; the pie cannot be enlarged by good negotiation.
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The idea of Pareto optimal payoff in a zero-sum game gives rise to a generalized relative selfish rationality standard, the punishing-the-opponent standard, where both players always seek to minimize the opponent's payoff at a favorable cost to himself rather to prefer more than less. The punishing-the-opponent standard can be used in both zero-sum games (e.g. warfare game, chess) and non-zero-sum games (e.g. pooling selection games).<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 1 and Chapter 4.</ref>
 
The idea of Pareto optimal payoff in a zero-sum game gives rise to a generalized relative selfish rationality standard, the punishing-the-opponent standard, where both players always seek to minimize the opponent's payoff at a favorable cost to himself rather to prefer more than less. The punishing-the-opponent standard can be used in both zero-sum games (e.g. warfare game, chess) and non-zero-sum games (e.g. pooling selection games).<ref>Wenliang Wang (2015). Pooling Game Theory and Public Pension Plan. {{ISBN|978-1507658246}}. Chapter 1 and Chapter 4.</ref>
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零和博弈中帕累托最优收益的思想产生了一种广义的相对自私理性标准,即惩罚对手标准,在这种标准中,双方总是以对自己有利的成本来寻求最小化对手的回报,而不是偏好多而少。惩罚对手标准可用于零和博弈(如战争博弈、国际象棋)和非零和博弈(如池选博弈)。
    
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